blob: b329ba76e038daf8092d863e41053ae8f2bae00c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 color;
color = float4(_uniforms.colorGreen) * 0.5;
color.w = 2.0;
color.y = color.y * 4.0;
color.yzw = color.yzw * float3(0.5);
color.zywx = color.zywx + float4(0.25, 0.0, 0.0, 0.75);
color.x = color.x + (color.w <= 1.0 ? color.z : 0.0);
_out.sk_FragColor = all(color == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}