out vec4 sk_FragColor; | |
struct SomeData { | |
vec4 a; | |
vec2 b; | |
}; | |
layout (binding = 0, set = 0) readonly buffer storageBuffer { | |
uint offset; | |
SomeData[] inputData; | |
}; | |
layout (binding = 1, set = 0) buffer outputBuffer { | |
SomeData[] outputData; | |
}; | |
vec4 main() { | |
outputData[offset] = inputData[offset]; | |
return inputData[offset].a * inputData[offset].b.x; | |
} |