blob: b41ab5ce9a1f39efc9b5e8e7041e58893d23644d [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _outParamHelper_1_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 {
var _var0: f32;
var _return: i32 = out_param_func2_ih(&_var0);
(*testArray)[0] = _var0;
return _return;
}
fn _outParamHelper_2_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 {
var _var0: f32;
var _return: i32 = out_param_func2_ih(&_var0);
(*testArray)[0] = _var0;
return _return;
}
fn _outParamHelper_0_out_param_func1_vh(testArray: ptr<function, array<f32, 2>>) {
var _var0: f32 = (*testArray)[_outParamHelper_1_out_param_func2_ih(&(*testArray))];
out_param_func1_vh(&_var0);
(*testArray)[_outParamHelper_2_out_param_func2_ih(&(*testArray))] = _var0;
}
fn out_param_func1_vh(v: ptr<function, f32>) {
(*v) = _globalUniforms.colorGreen.y;
}
fn out_param_func2_ih(v: ptr<function, f32>) -> i32 {
(*v) = _globalUniforms.colorRed.x;
return i32((*v));
}
fn main(c: vec2<f32>) -> vec4<f32> {
var testArray: array<f32, 2>;
_outParamHelper_0_out_param_func1_vh(&testArray);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(testArray[0] == 1.0 && testArray[1] == 1.0));
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}