| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _outParamHelper_1_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 { |
| var _var0: f32; |
| var _return: i32 = out_param_func2_ih(&_var0); |
| (*testArray)[0] = _var0; |
| return _return; |
| } |
| fn _outParamHelper_2_out_param_func2_ih(testArray: ptr<function, array<f32, 2>>) -> i32 { |
| var _var0: f32; |
| var _return: i32 = out_param_func2_ih(&_var0); |
| (*testArray)[0] = _var0; |
| return _return; |
| } |
| fn _outParamHelper_0_out_param_func1_vh(testArray: ptr<function, array<f32, 2>>) { |
| var _var0: f32 = (*testArray)[_outParamHelper_1_out_param_func2_ih(&(*testArray))]; |
| out_param_func1_vh(&_var0); |
| (*testArray)[_outParamHelper_2_out_param_func2_ih(&(*testArray))] = _var0; |
| } |
| fn out_param_func1_vh(v: ptr<function, f32>) { |
| (*v) = _globalUniforms.colorGreen.y; |
| } |
| fn out_param_func2_ih(v: ptr<function, f32>) -> i32 { |
| (*v) = _globalUniforms.colorRed.x; |
| return i32((*v)); |
| } |
| fn main(c: vec2<f32>) -> vec4<f32> { |
| var testArray: array<f32, 2>; |
| _outParamHelper_0_out_param_func1_vh(&testArray); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(testArray[0] == 1.0 && testArray[1] == 1.0)); |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |