blob: 76a62bd94fe84d7dec5107a357d280af77a66bc5 [file] [log] [blame]
1. store_src_rg coords = src.rg
2. init_lane_masks CondMask = LoopMask = RetMask = true
3. zero_slot_unmasked h = 0
4. copy_constant $0 = colorWhite(0)
5. copy_slot_unmasked v = $0
6. copy_slot_unmasked h = $0
7. label label 0x00000000
8. zero_2_slots_unmasked h2 = 0
9. copy_constant $0 = colorWhite(1)
10. copy_slot_unmasked $1 = $0
11. copy_2_slots_unmasked v = $0..1
12. copy_2_slots_unmasked h2 = $0..1
13. label label 0x00000001
14. zero_3_slots_unmasked h3 = 0
15. copy_constant $0 = colorWhite(2)
16. swizzle_3 $0..2 = ($0..2).xxx
17. copy_3_slots_unmasked v = $0..2
18. copy_3_slots_unmasked h3 = $0..2
19. label label 0x00000002
20. zero_4_slots_unmasked h4 = 0
21. copy_constant $0 = colorWhite(3)
22. swizzle_4 $0..3 = ($0..3).xxxx
23. copy_4_slots_unmasked v = $0..3
24. copy_4_slots_unmasked h4 = $0..3
25. label label 0x00000003
26. copy_constant $0 = colorWhite(0)
27. copy_slot_unmasked v = $0
28. copy_slot_unmasked h3(1) = $0
29. label label 0x00000004
30. copy_constant $0 = colorWhite(1)
31. copy_slot_unmasked $1 = $0
32. copy_2_slots_unmasked v = $0..1
33. swizzle_copy_2_slots_masked (h3).xz = Mask($0..1)
34. label label 0x00000005
35. copy_constant $0 = colorWhite(3)
36. swizzle_4 $0..3 = ($0..3).xxxx
37. copy_4_slots_unmasked v = $0..3
38. swizzle_copy_4_slots_masked (h4).zwxy = Mask($0..3)
39. label label 0x00000006
40. zero_4_slots_unmasked h2x2 = 0
41. zero_slot_unmasked $0 = 0
42. copy_constant $1 = colorWhite(0)
43. swizzle_4 $0..3 = ($0..3).yxxy
44. copy_4_slots_unmasked v = $0..3
45. copy_4_slots_unmasked h2x2 = $0..3
46. label label 0x00000007
47. zero_4_slots_unmasked h3x3(0..3) = 0
48. zero_4_slots_unmasked h3x3(4..7) = 0
49. zero_slot_unmasked h3x3(8) = 0
50. zero_slot_unmasked $0 = 0
51. copy_constant $1 = colorWhite(1)
52. shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1]
53. copy_4_slots_unmasked v₅(0..3) = $0..3
54. copy_4_slots_unmasked v₅(4..7) = $4..7
55. copy_slot_unmasked v₅(8) = $8
56. copy_4_slots_unmasked h3x3(0..3) = $0..3
57. copy_4_slots_unmasked h3x3(4..7) = $4..7
58. copy_slot_unmasked h3x3(8) = $8
59. label label 0x00000008
60. zero_4_slots_unmasked h4x4(0..3) = 0
61. zero_4_slots_unmasked h4x4(4..7) = 0
62. zero_4_slots_unmasked h4x4(8..11) = 0
63. zero_4_slots_unmasked h4x4(12..15) = 0
64. zero_slot_unmasked $0 = 0
65. copy_constant $1 = colorWhite(2)
66. shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
67. copy_4_slots_unmasked v₆(0..3) = $0..3
68. copy_4_slots_unmasked v₆(4..7) = $4..7
69. copy_4_slots_unmasked v₆(8..11) = $8..11
70. copy_4_slots_unmasked v₆(12..15) = $12..15
71. copy_4_slots_unmasked h4x4(0..3) = $0..3
72. copy_4_slots_unmasked h4x4(4..7) = $4..7
73. copy_4_slots_unmasked h4x4(8..11) = $8..11
74. copy_4_slots_unmasked h4x4(12..15) = $12..15
75. label label 0x00000009
76. copy_constant $0 = colorWhite(2)
77. swizzle_3 $0..2 = ($0..2).xxx
78. copy_3_slots_unmasked v = $0..2
79. copy_3_slots_unmasked h3x3(3..5) = $0..2
80. label label 0x0000000A
81. copy_constant $0 = colorWhite(0)
82. copy_slot_unmasked v = $0
83. copy_slot_unmasked h4x4(15) = $0
84. label label 0x0000000B
85. copy_constant $0 = colorWhite(0)
86. copy_slot_unmasked v = $0
87. copy_slot_unmasked h2x2(0) = $0
88. label label 0x0000000C
89. zero_slot_unmasked i = 0
90. copy_constant $0 = colorWhite(0)
91. cast_to_int_from_float $0 = FloatToInt($0)
92. copy_slot_unmasked v = $0
93. copy_slot_unmasked i = $0
94. label label 0x0000000D
95. zero_2_slots_unmasked i2 = 0
96. copy_constant $0 = colorWhite(1)
97. cast_to_int_from_float $0 = FloatToInt($0)
98. copy_slot_unmasked $1 = $0
99. copy_2_slots_unmasked v = $0..1
100. copy_2_slots_unmasked i2 = $0..1
101. label label 0x0000000E
102. zero_3_slots_unmasked i3 = 0
103. copy_constant $0 = colorWhite(2)
104. cast_to_int_from_float $0 = FloatToInt($0)
105. swizzle_3 $0..2 = ($0..2).xxx
106. copy_3_slots_unmasked v = $0..2
107. copy_3_slots_unmasked i3 = $0..2
108. label label 0x0000000F
109. zero_4_slots_unmasked i4 = 0
110. copy_constant $0 = colorWhite(3)
111. cast_to_int_from_float $0 = FloatToInt($0)
112. swizzle_4 $0..3 = ($0..3).xxxx
113. copy_4_slots_unmasked v₁₀ = $0..3
114. copy_4_slots_unmasked i4 = $0..3
115. label label 0x00000010
116. copy_constant $0 = colorWhite(2)
117. cast_to_int_from_float $0 = FloatToInt($0)
118. swizzle_3 $0..2 = ($0..2).xxx
119. copy_3_slots_unmasked v = $0..2
120. copy_3_slots_unmasked i4(0..2) = $0..2
121. label label 0x00000011
122. copy_constant $0 = colorWhite(0)
123. cast_to_int_from_float $0 = FloatToInt($0)
124. copy_slot_unmasked v = $0
125. copy_slot_unmasked i2(1) = $0
126. label label 0x00000012
127. zero_slot_unmasked f = 0
128. copy_constant $0 = colorWhite(0)
129. copy_slot_unmasked v₁₁ = $0
130. copy_slot_unmasked f = $0
131. label label 0x00000013
132. zero_2_slots_unmasked f2 = 0
133. copy_constant $0 = colorWhite(1)
134. copy_slot_unmasked $1 = $0
135. copy_2_slots_unmasked v₁₂ = $0..1
136. copy_2_slots_unmasked f2 = $0..1
137. label label 0x00000014
138. zero_3_slots_unmasked f3 = 0
139. copy_constant $0 = colorWhite(2)
140. swizzle_3 $0..2 = ($0..2).xxx
141. copy_3_slots_unmasked v₁₃ = $0..2
142. copy_3_slots_unmasked f3 = $0..2
143. label label 0x00000015
144. zero_4_slots_unmasked f4 = 0
145. copy_constant $0 = colorWhite(3)
146. swizzle_4 $0..3 = ($0..3).xxxx
147. copy_4_slots_unmasked v₁₄ = $0..3
148. copy_4_slots_unmasked f4 = $0..3
149. label label 0x00000016
150. copy_constant $0 = colorWhite(1)
151. copy_slot_unmasked $1 = $0
152. copy_2_slots_unmasked v₁₂ = $0..1
153. copy_2_slots_unmasked f3(0..1) = $0..1
154. label label 0x00000017
155. copy_constant $0 = colorWhite(0)
156. copy_slot_unmasked v₁₁ = $0
157. copy_slot_unmasked f2(0) = $0
158. label label 0x00000018
159. zero_4_slots_unmasked f2x2 = 0
160. zero_slot_unmasked $0 = 0
161. copy_constant $1 = colorWhite(0)
162. swizzle_4 $0..3 = ($0..3).yxxy
163. copy_4_slots_unmasked v₁₅ = $0..3
164. copy_4_slots_unmasked f2x2 = $0..3
165. label label 0x00000019
166. zero_4_slots_unmasked f3x3(0..3) = 0
167. zero_4_slots_unmasked f3x3(4..7) = 0
168. zero_slot_unmasked f3x3(8) = 0
169. zero_slot_unmasked $0 = 0
170. copy_constant $1 = colorWhite(1)
171. shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1]
172. copy_4_slots_unmasked v₁₆(0..3) = $0..3
173. copy_4_slots_unmasked v₁₆(4..7) = $4..7
174. copy_slot_unmasked v₁₆(8) = $8
175. copy_4_slots_unmasked f3x3(0..3) = $0..3
176. copy_4_slots_unmasked f3x3(4..7) = $4..7
177. copy_slot_unmasked f3x3(8) = $8
178. label label 0x0000001A
179. zero_4_slots_unmasked f4x4(0..3) = 0
180. zero_4_slots_unmasked f4x4(4..7) = 0
181. zero_4_slots_unmasked f4x4(8..11) = 0
182. zero_4_slots_unmasked f4x4(12..15) = 0
183. zero_slot_unmasked $0 = 0
184. copy_constant $1 = colorWhite(2)
185. shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
186. copy_4_slots_unmasked v₁₇(0..3) = $0..3
187. copy_4_slots_unmasked v₁₇(4..7) = $4..7
188. copy_4_slots_unmasked v₁₇(8..11) = $8..11
189. copy_4_slots_unmasked v₁₇(12..15) = $12..15
190. copy_4_slots_unmasked f4x4(0..3) = $0..3
191. copy_4_slots_unmasked f4x4(4..7) = $4..7
192. copy_4_slots_unmasked f4x4(8..11) = $8..11
193. copy_4_slots_unmasked f4x4(12..15) = $12..15
194. label label 0x0000001B
195. copy_constant $0 = colorWhite(0)
196. copy_slot_unmasked v₁₁ = $0
197. copy_slot_unmasked f2x2(0) = $0
198. label label 0x0000001C
199. zero_slot_unmasked b = 0
200. copy_constant $0 = colorWhite(0)
201. zero_slot_unmasked $1 = 0
202. cmpne_float $0 = notEqual($0, $1)
203. copy_slot_unmasked v₁₈ = $0
204. copy_slot_unmasked b = $0
205. label label 0x0000001D
206. zero_2_slots_unmasked b2 = 0
207. copy_constant $0 = colorWhite(1)
208. zero_slot_unmasked $1 = 0
209. cmpne_float $0 = notEqual($0, $1)
210. copy_slot_unmasked $1 = $0
211. copy_2_slots_unmasked v₁₉ = $0..1
212. copy_2_slots_unmasked b2 = $0..1
213. label label 0x0000001E
214. zero_3_slots_unmasked b3 = 0
215. copy_constant $0 = colorWhite(2)
216. zero_slot_unmasked $1 = 0
217. cmpne_float $0 = notEqual($0, $1)
218. swizzle_3 $0..2 = ($0..2).xxx
219. copy_3_slots_unmasked v₂₀ = $0..2
220. copy_3_slots_unmasked b3 = $0..2
221. label label 0x0000001F
222. zero_4_slots_unmasked b4 = 0
223. copy_constant $0 = colorWhite(3)
224. zero_slot_unmasked $1 = 0
225. cmpne_float $0 = notEqual($0, $1)
226. swizzle_4 $0..3 = ($0..3).xxxx
227. copy_4_slots_unmasked v₂₁ = $0..3
228. copy_4_slots_unmasked b4 = $0..3
229. label label 0x00000020
230. copy_constant $0 = colorWhite(1)
231. zero_slot_unmasked $1 = 0
232. cmpne_float $0 = notEqual($0, $1)
233. copy_slot_unmasked $1 = $0
234. copy_2_slots_unmasked v₁₉ = $0..1
235. swizzle_copy_2_slots_masked (b4).xw = Mask($0..1)
236. label label 0x00000021
237. copy_constant $0 = colorWhite(0)
238. zero_slot_unmasked $1 = 0
239. cmpne_float $0 = notEqual($0, $1)
240. copy_slot_unmasked v₁₈ = $0
241. copy_slot_unmasked b3(2) = $0
242. label label 0x00000022
243. copy_constant ok = 0xFFFFFFFF
244. copy_slot_unmasked $0 = ok
245. copy_constant $1 = 0x3F800000 (1.0)
246. copy_slot_unmasked $2 = h
247. copy_slot_unmasked $3 = h2(0)
248. mul_float $2 *= $3
249. copy_slot_unmasked $3 = h3(0)
250. mul_float $2 *= $3
251. copy_slot_unmasked $3 = h4(0)
252. mul_float $2 *= $3
253. copy_slot_unmasked $3 = h2x2(0)
254. mul_float $2 *= $3
255. copy_slot_unmasked $3 = h3x3(0)
256. mul_float $2 *= $3
257. copy_slot_unmasked $3 = h4x4(0)
258. mul_float $2 *= $3
259. cmpeq_float $1 = equal($1, $2)
260. bitwise_and_int $0 &= $1
261. copy_slot_unmasked ok = $0
262. copy_constant $1 = 0x3F800000 (1.0)
263. copy_slot_unmasked $2 = f
264. copy_slot_unmasked $3 = f2(0)
265. mul_float $2 *= $3
266. copy_slot_unmasked $3 = f3(0)
267. mul_float $2 *= $3
268. copy_slot_unmasked $3 = f4(0)
269. mul_float $2 *= $3
270. copy_slot_unmasked $3 = f2x2(0)
271. mul_float $2 *= $3
272. copy_slot_unmasked $3 = f3x3(0)
273. mul_float $2 *= $3
274. copy_slot_unmasked $3 = f4x4(0)
275. mul_float $2 *= $3
276. cmpeq_float $1 = equal($1, $2)
277. bitwise_and_int $0 &= $1
278. copy_slot_unmasked ok = $0
279. copy_constant $1 = 0x00000001 (1.401298e-45)
280. copy_slot_unmasked $2 = i
281. copy_slot_unmasked $3 = i2(0)
282. mul_int $2 *= $3
283. copy_slot_unmasked $3 = i3(0)
284. mul_int $2 *= $3
285. copy_slot_unmasked $3 = i4(0)
286. mul_int $2 *= $3
287. cmpeq_int $1 = equal($1, $2)
288. bitwise_and_int $0 &= $1
289. copy_slot_unmasked ok = $0
290. copy_slot_unmasked $1 = b
291. copy_slot_unmasked $2 = b2(0)
292. bitwise_and_int $1 &= $2
293. copy_slot_unmasked $2 = b3(0)
294. bitwise_and_int $1 &= $2
295. copy_slot_unmasked $2 = b4(0)
296. bitwise_and_int $1 &= $2
297. bitwise_and_int $0 &= $1
298. copy_slot_unmasked ok = $0
299. swizzle_4 $0..3 = ($0..3).xxxx
300. copy_4_constants $4..7 = colorRed
301. copy_4_constants $8..11 = colorGreen
302. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
303. load_src src.rgba = $0..3