| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform mat3 testMatrix3x3; |
| uniform mat4 testMatrix4x4; |
| bool test4x4_b() { |
| mat4 matrix; |
| vec4 values = vec4(4.0, 3.0, 2.0, 1.0); |
| for (int index = 0;index < 4; ++index) { |
| matrix[index].wx = values.xw; |
| matrix[index].zy = values.yz; |
| values += 4.0; |
| } |
| return matrix == testMatrix4x4; |
| } |
| vec4 main() { |
| mat3 _0_matrix; |
| vec3 _1_values = vec3(3.0, 2.0, 1.0); |
| for (int _2_index = 0;_2_index < 3; ++_2_index) { |
| _0_matrix[_2_index].zx = _1_values.xz; |
| _0_matrix[_2_index].y = _1_values.y; |
| _1_values += 3.0; |
| } |
| return _0_matrix == testMatrix3x3 && test4x4_b() ? colorGreen : colorRed; |
| } |