| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorGreen : packoffset(c0); |
| float4 _12_colorRed : packoffset(c1); |
| row_major float3x3 _12_testMatrix3x3 : packoffset(c2); |
| row_major float4x4 _12_testMatrix4x4 : packoffset(c5); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool test3x3_b() |
| { |
| float3x3 _matrix = _12_testMatrix3x3; |
| float3 expected = float3(1.0f, 2.0f, 3.0f); |
| for (int index = 0; index < 3; index++) |
| { |
| if (any(bool3(_matrix[index].x != expected.x, _matrix[index].y != expected.y, _matrix[index].z != expected.z))) |
| { |
| return false; |
| } |
| expected += 3.0f.xxx; |
| } |
| return true; |
| } |
| |
| bool test4x4_b() |
| { |
| float4x4 _matrix = _12_testMatrix4x4; |
| float4 expected = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| for (int index = 0; index < 4; index++) |
| { |
| if (any(bool4(_matrix[index].x != expected.x, _matrix[index].y != expected.y, _matrix[index].z != expected.z, _matrix[index].w != expected.w))) |
| { |
| return false; |
| } |
| expected += 4.0f.xxxx; |
| } |
| return true; |
| } |
| |
| float4 main(float2 _105) |
| { |
| bool _111 = false; |
| if (test3x3_b()) |
| { |
| _111 = test4x4_b(); |
| } |
| else |
| { |
| _111 = false; |
| } |
| float4 _112 = 0.0f.xxxx; |
| if (_111) |
| { |
| _112 = _12_colorGreen; |
| } |
| else |
| { |
| _112 = _12_colorRed; |
| } |
| return _112; |
| } |
| |
| void frag_main() |
| { |
| float2 _25 = 0.0f.xx; |
| sk_FragColor = main(_25); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |