| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform mat3 testMatrix3x3; |
| uniform mat4 testMatrix4x4; |
| bool test3x3_b() { |
| mat3 matrix = testMatrix3x3; |
| vec3 expected = vec3(1.0, 2.0, 3.0); |
| for (int index = 0;index < 3; ++index) { |
| if (matrix[index] != expected) { |
| return false; |
| } |
| expected += 3.0; |
| } |
| return true; |
| } |
| bool test4x4_b() { |
| mat4 matrix = testMatrix4x4; |
| vec4 expected = vec4(1.0, 2.0, 3.0, 4.0); |
| for (int index = 0;index < 4; ++index) { |
| if (matrix[index] != expected) { |
| return false; |
| } |
| expected += 4.0; |
| } |
| return true; |
| } |
| vec4 main() { |
| return test3x3_b() && test4x4_b() ? colorGreen : colorRed; |
| } |