blob: 104a91cc16db07d7e7fc657da2975cc5a6882d6a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
bool TrueFalse_b() {
int x = 1;
int y = 1;
if (x == 1 || (y += 1) == 3) {
return x == 1 && y == 1;
} else {
return false;
}
}
bool FalseTrue_b() {
int x = 1;
int y = 1;
if (x == 2 || (y += 1) == 2) {
return x == 1 && y == 2;
} else {
return false;
}
}
bool FalseFalse_b() {
int x = 1;
int y = 1;
if (x == 2 || (y += 1) == 3) {
return false;
} else {
return x == 1 && y == 2;
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool _0_TrueTrue;
int _2_y = 1;
{
_0_TrueTrue = _2_y == 1;
}
_out.sk_FragColor = ((_0_TrueTrue && TrueFalse_b()) && FalseTrue_b()) && FalseFalse_b() ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}