| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| bool TrueFalse_b() { |
| int x = 1; |
| int y = 1; |
| if (x == 1 || (y += 1) == 3) { |
| return x == 1 && y == 1; |
| } else { |
| return false; |
| } |
| } |
| bool FalseTrue_b() { |
| int x = 1; |
| int y = 1; |
| if (x == 2 || (y += 1) == 2) { |
| return x == 1 && y == 2; |
| } else { |
| return false; |
| } |
| } |
| bool FalseFalse_b() { |
| int x = 1; |
| int y = 1; |
| if (x == 2 || (y += 1) == 3) { |
| return false; |
| } else { |
| return x == 1 && y == 2; |
| } |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool _0_TrueTrue; |
| int _2_y = 1; |
| { |
| _0_TrueTrue = _2_y == 1; |
| } |
| _out.sk_FragColor = ((_0_TrueTrue && TrueFalse_b()) && FalseTrue_b()) && FalseFalse_b() ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |