blob: 5e6af38d472fa13e4613226b8d7425fb505a3baa [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool TrueFalse_b() {
int x = 1;
int y = 1;
if (x == 1 || (y += 1) == 3) {
return x == 1 && y == 1;
} else {
return false;
}
}
bool FalseTrue_b() {
int x = 1;
int y = 1;
if (x == 2 || (y += 1) == 2) {
return x == 1 && y == 2;
} else {
return false;
}
}
bool FalseFalse_b() {
int x = 1;
int y = 1;
if (x == 2 || (y += 1) == 3) {
return false;
} else {
return x == 1 && y == 2;
}
}
vec4 main() {
bool _0_TrueTrue;
int _2_y = 1;
{
_0_TrueTrue = _2_y == 1;
}
return ((_0_TrueTrue && TrueFalse_b()) && FalseTrue_b()) && FalseFalse_b() ? colorGreen : colorRed;
}