| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _13_colorGreen : packoffset(c0); |
| float4 _13_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool TrueFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _40 = false; |
| if (true) |
| { |
| int _37 = 1 + 1; |
| y = _37; |
| _40 = _37 == 3; |
| } |
| else |
| { |
| _40 = false; |
| } |
| if (_40) |
| { |
| return false; |
| } |
| else |
| { |
| bool _49 = false; |
| if (true) |
| { |
| _49 = y == 2; |
| } |
| else |
| { |
| _49 = false; |
| } |
| return _49; |
| } |
| } |
| |
| bool FalseTrue_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _58 = false; |
| if (1 == 2) |
| { |
| int _56 = 1 + 1; |
| y = _56; |
| _58 = _56 == 2; |
| } |
| else |
| { |
| _58 = false; |
| } |
| if (_58) |
| { |
| return false; |
| } |
| else |
| { |
| bool _66 = false; |
| if (true) |
| { |
| _66 = y == 1; |
| } |
| else |
| { |
| _66 = false; |
| } |
| return _66; |
| } |
| } |
| |
| bool FalseFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _75 = false; |
| if (1 == 2) |
| { |
| int _73 = 1 + 1; |
| y = _73; |
| _75 = _73 == 3; |
| } |
| else |
| { |
| _75 = false; |
| } |
| if (_75) |
| { |
| return false; |
| } |
| else |
| { |
| bool _83 = false; |
| if (true) |
| { |
| _83 = y == 1; |
| } |
| else |
| { |
| _83 = false; |
| } |
| return _83; |
| } |
| } |
| |
| float4 main(float2 _85) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; |
| int _90 = 1 + 1; |
| _RESERVED_IDENTIFIER_FIXUP_2_y = _90; |
| bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| if (_90 == 2) |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = _90 == 2; |
| } |
| else |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| } |
| bool _100 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_0_TrueTrue) |
| { |
| _100 = TrueFalse_b(); |
| } |
| else |
| { |
| _100 = false; |
| } |
| bool _104 = false; |
| if (_100) |
| { |
| _104 = FalseTrue_b(); |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _108 = false; |
| if (_104) |
| { |
| _108 = FalseFalse_b(); |
| } |
| else |
| { |
| _108 = false; |
| } |
| float4 _109 = 0.0f.xxxx; |
| if (_108) |
| { |
| _109 = _13_colorGreen; |
| } |
| else |
| { |
| _109 = _13_colorRed; |
| } |
| return _109; |
| } |
| |
| void frag_main() |
| { |
| float2 _23 = 0.0f.xx; |
| sk_FragColor = main(_23); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |