blob: 3c8c15ea663bb8ff2fd44782f1d86ec857cc3a42 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _outParamHelper_0_outParameterWrite_vh4(c: ptr<function, vec4<f32>>) {
var _var0: vec4<f32>;
outParameterWrite_vh4(&_var0);
(*c) = _var0;
}
fn _outParamHelper_1_inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
var _var0: vec4<f32> = (*x);
inoutParameterWrite_vh4(&_var0);
(*x) = _var0;
}
fn _outParamHelper_2_outParameterWrite_vh4(c: ptr<function, vec4<f32>>) {
var _var0: vec4<f32>;
outParameterWrite_vh4(&_var0);
(*c) = _var0;
}
fn _outParamHelper_3_outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
var _var0: vec4<f32>;
outParameterWriteIndirect_vh4(&_var0);
(*c) = _var0;
}
fn _outParamHelper_4_inoutParameterWrite_vh4(c: ptr<function, vec4<f32>>) {
var _var0: vec4<f32> = (*c);
inoutParameterWrite_vh4(&_var0);
(*c) = _var0;
}
fn _outParamHelper_5_inoutParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
var _var0: vec4<f32> = (*c);
inoutParameterWriteIndirect_vh4(&_var0);
(*c) = _var0;
}
fn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
(*x) = _globalUniforms.colorGreen;
}
fn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
_outParamHelper_0_outParameterWrite_vh4(&(*c));
}
fn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
(*x) *= (*x);
}
fn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) {
_outParamHelper_1_inoutParameterWrite_vh4(&(*x));
}
fn main(coords: vec2<f32>) -> vec4<f32> {
var c: vec4<f32>;
_outParamHelper_2_outParameterWrite_vh4(&c);
_outParamHelper_3_outParameterWriteIndirect_vh4(&c);
_outParamHelper_4_inoutParameterWrite_vh4(&c);
_outParamHelper_5_inoutParameterWriteIndirect_vh4(&c);
return c;
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}