blob: 1af772c7445dd2ee554ea812c515591e900cc617 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
var a: i32 = 0;
var b: i32 = 0;
var c: i32 = 0;
var d: i32 = 0;
a = 1;
b = 2;
c = 5;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((a == 1 && b == 2) && c == 5) && d == 0));
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}