1. store_src_rg coords = src.rg | |
2. init_lane_masks CondMask = LoopMask = RetMask = true | |
3. zero_4_slots_unmasked x[0], x[1] = 0 | |
4. zero_2_slots_unmasked $0..1 = 0 | |
5. copy_2_slots_unmasked x[0] = $0..1 | |
6. copy_constant $0 = 0x3F800000 (1.0) | |
7. zero_slot_unmasked $1 = 0 | |
8. copy_2_slots_unmasked x[1] = $0..1 | |
9. zero_4_slots_unmasked y[0], y[1] = 0 | |
10. zero_slot_unmasked $0 = 0 | |
11. copy_constant $1 = 0x3F800000 (1.0) | |
12. copy_2_slots_unmasked y[0] = $0..1 | |
13. copy_constant $0 = 0xBF800000 (-1.0) | |
14. copy_constant $1 = 0x40000000 (2.0) | |
15. copy_2_slots_unmasked y[1] = $0..1 | |
16. zero_4_slots_unmasked z[0].v, z[1].v = 0 | |
17. zero_slot_unmasked $0 = 0 | |
18. copy_constant $1 = 0x3F800000 (1.0) | |
19. copy_2_slots_unmasked z[0].v₁ = $0..1 | |
20. copy_constant $0 = 0x40000000 (2.0) | |
21. copy_constant $1 = 0x3F800000 (1.0) | |
22. copy_2_slots_unmasked z[1].v₁ = $0..1 | |
23. copy_4_slots_unmasked $0..3 = z[0].v₁, z[1].v₁ | |
24. copy_4_slots_unmasked z[0].v, z[1].v = $0..3 | |
25. label label 0x00000000 | |
26. copy_slot_unmasked $0 = x[0](0) | |
27. copy_2_slots_unmasked $1..2 = x[0] | |
28. swizzle_1 $1 = ($1..2).y | |
29. mul_float $0 *= $1 | |
30. copy_slot_unmasked $1 = z[0].v(0) | |
31. add_float $0 += $1 | |
32. copy_slot_unmasked $1 = x[1](0) | |
33. copy_2_slots_unmasked $2..3 = x[1] | |
34. swizzle_1 $2 = ($2..3).y | |
35. copy_2_slots_unmasked $3..4 = z[0].v | |
36. swizzle_1 $3 = ($3..4).y | |
37. mul_float $2 *= $3 | |
38. sub_float $1 -= $2 | |
39. copy_slot_unmasked $2 = y[0](0) | |
40. copy_2_slots_unmasked $3..4 = y[0] | |
41. swizzle_1 $3 = ($3..4).y | |
42. div_float $2 /= $3 | |
43. copy_slot_unmasked $3 = z[1].v(0) | |
44. div_float $2 /= $3 | |
45. copy_slot_unmasked $3 = y[1](0) | |
46. copy_2_slots_unmasked $4..5 = y[1] | |
47. swizzle_1 $4 = ($4..5).y | |
48. copy_2_slots_unmasked $5..6 = z[1].v | |
49. swizzle_1 $5 = ($5..6).y | |
50. mul_float $4 *= $5 | |
51. add_float $3 += $4 | |
52. load_src src.rgba = $0..3 |