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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanTexture_DEFINED
#define skgpu_graphite_VulkanTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/vk/VulkanTypes.h"
#include "src/gpu/graphite/Texture.h"
#include <utility>
namespace skgpu { class MutableTextureStateRef; }
namespace skgpu::graphite {
class VulkanSharedContext;
class VulkanCommandBuffer;
class VulkanTexture : public Texture {
public:
struct CreatedImageInfo {
VkImage fImage = VK_NULL_HANDLE;
VulkanAlloc fMemoryAlloc;
sk_sp<MutableTextureStateRef> fMutableState;
};
static bool MakeVkImage(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
CreatedImageInfo* outInfo);
static sk_sp<Texture> Make(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
skgpu::Budgeted);
static sk_sp<Texture> MakeWrapped(const VulkanSharedContext*,
SkISize dimensions,
const TextureInfo&,
sk_sp<MutableTextureStateRef>,
VkImage,
const VulkanAlloc&);
~VulkanTexture() override {}
VkImage vkImage() const { return fImage; }
void setImageLayout(VulkanCommandBuffer* buffer,
VkImageLayout newLayout,
VkAccessFlags dstAccessMask,
VkPipelineStageFlags dstStageMask,
bool byRegion) {
this->setImageLayoutAndQueueIndex(buffer, newLayout, dstAccessMask, dstStageMask, byRegion,
VK_QUEUE_FAMILY_IGNORED);
}
void setImageLayoutAndQueueIndex(VulkanCommandBuffer*,
VkImageLayout newLayout,
VkAccessFlags dstAccessMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
uint32_t newQueueFamilyIndex);
VkImageLayout currentLayout() const;
uint32_t currentQueueFamilyIndex() const;
// Helpers to use for setting the layout of the VkImage
static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout);
static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
private:
VulkanTexture(const VulkanSharedContext* sharedContext,
SkISize dimensions,
const TextureInfo& info,
sk_sp<MutableTextureStateRef>,
VkImage,
const VulkanAlloc&,
Ownership,
skgpu::Budgeted);
void freeGpuData() override;
VkImage fImage;
VulkanAlloc fMemoryAlloc;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_VulkanTexture_DEFINED