blob: 7a48e752c4b0e8bb92e5d170ed06bc26b07fb261 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_DawnCommandBuffer_DEFINED
#define skgpu_graphite_DawnCommandBuffer_DEFINED
#include "src/gpu/graphite/CommandBuffer.h"
#include "src/gpu/graphite/DrawPass.h"
#include "src/gpu/graphite/GpuWorkSubmission.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/dawn/DawnGraphicsPipeline.h"
#include "webgpu/webgpu_cpp.h"
namespace skgpu::graphite {
class ComputePipeline;
class DawnBuffer;
class DawnQueueManager;
class DawnResourceProvider;
class DawnSharedContext;
class DawnTexture;
class DispatchGroup;
struct WorkgroupSize;
class DawnCommandBuffer final : public CommandBuffer {
public:
static std::unique_ptr<DawnCommandBuffer> Make(const DawnSharedContext*, DawnResourceProvider*);
~DawnCommandBuffer() override;
wgpu::CommandBuffer finishEncoding();
private:
DawnCommandBuffer(const DawnSharedContext* sharedContext,
DawnResourceProvider* resourceProvider);
void onResetCommandBuffer() override;
bool setNewCommandBufferResources() override;
bool onAddRenderPass(const RenderPassDesc&,
const Texture* colorTexture,
const Texture* resolveTexture,
const Texture* depthStencilTexture,
SkRect viewport,
const DrawPassList&) override;
bool onAddComputePass(const DispatchGroupList&) override;
// Methods for populating a Dawn RenderPassEncoder:
bool beginRenderPass(const RenderPassDesc&,
const Texture* colorTexture,
const Texture* resolveTexture,
const Texture* depthStencilTexture);
bool loadMSAAFromResolveAndBeginRenderPassEncoder(
const RenderPassDesc& frontendRenderPassDesc,
const wgpu::RenderPassDescriptor& wgpuRenderPassDesc,
const DawnTexture* msaaTexture);
bool doBlitWithDraw(const RenderPassDesc& frontendRenderPassDesc,
const wgpu::TextureView& sourceTextureView,
int width,
int height);
void endRenderPass();
void addDrawPass(const DrawPass*);
void bindGraphicsPipeline(const GraphicsPipeline*);
void setBlendConstants(float* blendConstants);
void bindUniformBuffer(const BindBufferInfo& info, UniformSlot);
void bindDrawBuffers(const BindBufferInfo& vertices,
const BindBufferInfo& instances,
const BindBufferInfo& indices,
const BindBufferInfo& indirect);
void bindTextureAndSamplers(const DrawPass& drawPass,
const DrawPassCommands::BindTexturesAndSamplers& command);
void setScissor(unsigned int left, unsigned int top, unsigned int width, unsigned int height);
void preprocessViewport(const SkRect& viewport);
void setViewport(const SkRect& viewport);
void draw(PrimitiveType type, unsigned int baseVertex, unsigned int vertexCount);
void drawIndexed(PrimitiveType type,
unsigned int baseIndex,
unsigned int indexCount,
unsigned int baseVertex);
void drawInstanced(PrimitiveType type,
unsigned int baseVertex,
unsigned int vertexCount,
unsigned int baseInstance,
unsigned int instanceCount);
void drawIndexedInstanced(PrimitiveType type,
unsigned int baseIndex,
unsigned int indexCount,
unsigned int baseVertex,
unsigned int baseInstance,
unsigned int instanceCount);
void drawIndirect(PrimitiveType type);
void drawIndexedIndirect(PrimitiveType type);
// Methods for populating a Dawn ComputePassEncoder:
void beginComputePass();
void bindComputePipeline(const ComputePipeline*);
void bindBuffer(const Buffer* buffer, unsigned int offset, unsigned int index);
void dispatchThreadgroups(const WorkgroupSize& globalSize, const WorkgroupSize& localSize);
void endComputePass();
// Methods for doing texture/buffer to texture/buffer copying:
bool onCopyBufferToBuffer(const Buffer* srcBuffer,
size_t srcOffset,
const Buffer* dstBuffer,
size_t dstOffset,
size_t size) override;
bool onCopyTextureToBuffer(const Texture*,
SkIRect srcRect,
const Buffer*,
size_t bufferOffset,
size_t bufferRowBytes) override;
bool onCopyBufferToTexture(const Buffer*,
const Texture*,
const BufferTextureCopyData* copyData,
int count) override;
bool onCopyTextureToTexture(const Texture* src,
SkIRect srcRect,
const Texture* dst,
SkIPoint dstPoint) override;
bool onSynchronizeBufferToCpu(const Buffer*, bool* outDidResultInWork) override;
bool onClearBuffer(const Buffer*, size_t offset, size_t size) override;
// Commiting uniform buffers' changes if any before drawing
void syncUniformBuffers();
bool fBoundUniformBuffersDirty = false;
std::array<const DawnBuffer*, DawnGraphicsPipeline::kNumUniformBuffers> fBoundUniformBuffers;
std::array<uint32_t, DawnGraphicsPipeline::kNumUniformBuffers> fBoundUniformBufferOffsets;
wgpu::CommandEncoder fCommandEncoder;
wgpu::RenderPassEncoder fActiveRenderPassEncoder;
wgpu::ComputePassEncoder fActiveComputePassEncoder;
wgpu::Buffer fCurrentIndirectBuffer;
size_t fCurrentIndirectBufferOffset = 0;
wgpu::Buffer fInstrinsicConstantBuffer;
const DawnGraphicsPipeline* fActiveGraphicsPipeline = nullptr;
const DawnSharedContext* fSharedContext;
DawnResourceProvider* fResourceProvider;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_DawnCommandBuffer_DEFINED