blob: 9e3c539098fc7e47607cdd793e9ce6eb22bf0ae4 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextBlob_DEFINED
#define GrTextBlob_DEFINED
#include <limits>
#include "include/core/SkPoint3.h"
#include "include/core/SkRefCnt.h"
#include "src/core/SkGlyphRunPainter.h"
#include "src/core/SkIPoint16.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkOpts.h"
#include "src/core/SkRectPriv.h"
#include "src/core/SkStrikeSpec.h"
#include "src/core/SkTLazy.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrDrawOpAtlas.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
class GrAtlasManager;
class GrAtlasTextOp;
class GrDeferredUploadTarget;
class GrDrawOp;
class GrGlyph;
class GrStrikeCache;
class GrSubRun;
class SkMatrixProvider;
class SkSurfaceProps;
class SkTextBlob;
class SkTextBlobRunIterator;
// A GrTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
// on the GPU. These are initially created with valid positions and colors, but invalid
// texture coordinates.
//
// A GrTextBlob contains a number of SubRuns that are created in the blob's arena. Each SubRun
// tracks its own GrGlyph* and vertex data. The memory is organized in the arena in the following
// way so that the pointers for the GrGlyph* and vertex data are known before creating the SubRun.
//
// GrGlyph*... | vertexData... | SubRun | GrGlyph*... | vertexData... | SubRun etc.
//
// In these classes, I'm trying to follow the convention about matrices and origins.
// * draw Matrix|Origin - describes the current draw command.
// * initial Matrix|Origin - describes the matrix and origin the GrTextBlob was created with.
// * current Matrix|Origin - describes the matrix and origin that are currently in the SubRun's
// vertex data.
//
//
class GrTextBlob final : public SkNVRefCnt<GrTextBlob>, public SkGlyphRunPainterInterface {
public:
struct Key {
Key();
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
uint32_t fScalerContextFlags;
bool operator==(const Key& other) const;
};
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrTextBlob);
// Change memory management to handle the data after GrTextBlob, but in the same allocation
// of memory. Only allow placement new.
void operator delete(void* p);
void* operator new(size_t);
void* operator new(size_t, void* p);
~GrTextBlob() override;
// Make an empty GrTextBlob, with all the invariants set to make the right decisions when
// adding SubRuns.
static sk_sp<GrTextBlob> Make(const SkGlyphRunList& glyphRunList,
const SkMatrix& drawMatrix);
// Key manipulation functions
void setupKey(const GrTextBlob::Key& key,
const SkMaskFilterBase::BlurRec& blurRec,
const SkPaint& paint);
static const Key& GetKey(const GrTextBlob& blob);
static uint32_t Hash(const Key& key);
bool hasDistanceField() const;
bool hasBitmap() const;
bool hasPerspective() const;
void setHasDistanceField();
void setHasBitmap();
void setMinAndMaxScale(SkScalar scaledMin, SkScalar scaledMax);
bool canReuse(const SkPaint& paint, const SkMaskFilterBase::BlurRec& blurRec,
const SkMatrix& drawMatrix, SkPoint drawOrigin);
const Key& key() const;
size_t size() const;
template<typename AddSingleMaskFormat>
void addMultiMaskFormat(
AddSingleMaskFormat addSingle,
const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec);
const SkTInternalLList<GrSubRun>& subRunList() const { return fSubRunList; }
private:
enum TextType {
kHasDistanceField_TextType = 0x1,
kHasBitmap_TextType = 0x2,
};
struct StrokeInfo {
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
};
GrTextBlob(size_t allocSize,
const SkMatrix& drawMatrix,
SkPoint origin,
SkColor initialLuminance);
void insertSubRun(GrSubRun* subRun);
// Methods to satisfy SkGlyphRunPainterInterface
void processDeviceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec) override;
void processSourcePaths(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkFont& runFont,
const SkStrikeSpec& strikeSpec) override;
void processSourceSDFT(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec,
const SkFont& runFont,
SkScalar minScale,
SkScalar maxScale) override;
void processSourceMasks(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec) override;
// Overall size of this struct plus vertices and glyphs at the end.
const size_t fSize;
// The initial view matrix. This is used for moving additional draws of this
// same text blob. We record the initial view matrix and initial offsets(x,y), because we
// record vertex bounds relative to these numbers. When blobs are reused with new matrices,
// we need to return to source space so we can update the vertex bounds appropriately.
const SkMatrix fInitialMatrix;
// Initial position of this blob. Used for calculating position differences when reusing this
// blob.
const SkPoint fInitialOrigin;
const SkColor fInitialLuminance;
SkMaskFilterBase::BlurRec fBlurRec;
StrokeInfo fStrokeInfo;
Key fKey;
// We can reuse distance field text, but only if the new view matrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale{-SK_ScalarMax};
SkScalar fMinMaxScale{SK_ScalarMax};
uint8_t fTextType{0};
SkTInternalLList<GrSubRun> fSubRunList;
SkArenaAlloc fAlloc;
};
// -- GrSubRun -------------------------------------------------------------------------------------
class GrSubRun {
public:
virtual ~GrSubRun() = default;
virtual void draw(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc) = 0;
private:
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrSubRun);
};
// -- GrPathSubRun ---------------------------------------------------------------------------------
class GrPathSubRun : public GrSubRun {
struct PathGlyph;
public:
GrPathSubRun(bool isAntiAliased, const SkStrikeSpec& strikeSpec, SkSpan<PathGlyph> paths);
void draw(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc) override;
static GrSubRun* Make(const SkZip<SkGlyphVariant, SkPoint>& drawables,
bool isAntiAliased,
const SkStrikeSpec& strikeSpec,
SkArenaAlloc* alloc);
private:
struct PathGlyph {
PathGlyph(const SkPath& path, SkPoint origin);
SkPath fPath;
SkPoint fOrigin;
};
const bool fIsAntiAliased;
const SkStrikeSpec fStrikeSpec;
const SkSpan<const PathGlyph> fPaths;
};
// -- GrAtlasSubRun --------------------------------------------------------------------------------
// Hold data to draw the different types of sub run. SubRuns are produced knowing all the
// glyphs that are included in them.
class GrAtlasSubRun : public GrSubRun {
enum SubRunType {
kDirectMask,
kTransformedMask,
kTransformedSDFT
};
public:
static constexpr int kVerticesPerGlyph = 4;
struct VertexData {
union {
// Initially, filled with packed id, but changed to GrGlyph* in the onPrepare stage.
SkPackedGlyphID packedGlyphID;
GrGlyph* grGlyph;
} glyph;
const SkPoint pos;
// The rectangle of the glyphs in strike space. But, for kDirectMask this also implies a
// device space rect.
GrIRect16 rect;
};
// SubRun for masks
GrAtlasSubRun(SubRunType type,
GrTextBlob* textBlob,
const SkStrikeSpec& strikeSpec,
GrMaskFormat format,
SkRect vertexBounds,
const SkSpan<VertexData>& vertexData);
std::tuple<const GrClip*, std::unique_ptr<GrDrawOp>>
makeAtlasTextOp(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc);
void draw(const GrClip* clip,
const SkMatrixProvider& viewMatrix,
const SkGlyphRunList& glyphRunList,
GrRenderTargetContext* rtc) override;
std::tuple<bool, int> regenerateAtlas(int begin, int end, GrMeshDrawOp::Target* target);
GrMaskFormat maskFormat() const;
bool needsTransform() const;
size_t vertexStride() const;
size_t quadOffset(size_t index) const;
void fillVertexData(
void* vertexDst, int offset, int count,
GrColor color, const SkMatrix& drawMatrix, SkPoint drawOrigin,
SkIRect clip) const;
int glyphCount() const;
// Acquire a GrTextStrike and convert the SkPackedGlyphIDs to GrGlyphs for this run
void prepareGrGlyphs(GrStrikeCache*);
// The rectangle that surrounds all the glyph bounding boxes in device space.
SkRect deviceRect(const SkMatrix& drawMatrix, SkPoint drawOrigin) const;
GrGlyph* grGlyph(int i) const;
const SkStrikeSpec& strikeSpec() const;
static GrSubRun* MakeSDFT(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkFont& runFont,
const SkStrikeSpec& strikeSpec,
GrTextBlob* blob,
SkArenaAlloc* alloc);
static GrSubRun* MakeDirectMask(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec,
GrMaskFormat format,
GrTextBlob* blob,
SkArenaAlloc* alloc);
static GrSubRun* MakeTransformedMask(const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec,
GrMaskFormat format,
GrTextBlob* blob,
SkArenaAlloc* alloc);
GrTextBlob* fBlob;
private:
struct AtlasPt {
uint16_t u;
uint16_t v;
};
// Normal text mask, SDFT, or color.
struct Mask2DVertex {
SkPoint devicePos;
GrColor color;
AtlasPt atlasPos;
};
struct ARGB2DVertex {
ARGB2DVertex(SkPoint d, GrColor, AtlasPt a) : devicePos{d}, atlasPos{a} {}
SkPoint devicePos;
AtlasPt atlasPos;
};
// Perspective SDFT or SDFT forced to 3D or perspective color.
struct Mask3DVertex {
SkPoint3 devicePos;
GrColor color;
AtlasPt atlasPos;
};
struct ARGB3DVertex {
ARGB3DVertex(SkPoint3 d, GrColor, AtlasPt a) : devicePos{d}, atlasPos{a} {}
SkPoint3 devicePos;
AtlasPt atlasPos;
};
static GrAtlasSubRun* InitForAtlas(SubRunType type,
const SkZip<SkGlyphVariant, SkPoint>& drawables,
const SkStrikeSpec& strikeSpec,
GrMaskFormat format,
GrTextBlob* blob,
SkArenaAlloc* alloc);
bool hasW() const;
void setUseLCDText(bool useLCDText);
void setAntiAliased(bool antiAliased);
// df properties
bool hasUseLCDText() const;
bool isAntiAliased() const;
bool drawAsDistanceFields() const;
bool needsPadding() const;
int atlasPadding() const;
SkSpan<const VertexData> vertexData() const;
// has 'prepareGrGlyphs' been called (i.e., can the GrGlyphs be accessed) ?
SkDEBUGCODE(bool isPrepared() const { return SkToBool(fStrike); })
void resetBulkUseToken();
GrDrawOpAtlas::BulkUseTokenUpdater* bulkUseToken();
const SubRunType fType;
const GrMaskFormat fMaskFormat;
bool fUseLCDText{false};
bool fAntiAliased{false};
const SkStrikeSpec fStrikeSpec;
sk_sp<GrTextStrike> fStrike;
GrDrawOpAtlas::BulkUseTokenUpdater fBulkUseToken;
// The vertex bounds in device space if needsTransform() is false, otherwise the bounds in
// source space. The bounds are the joined rectangles of all the glyphs.
const SkRect fVertexBounds;
const SkSpan<VertexData> fVertexData;
uint64_t fAtlasGeneration{GrDrawOpAtlas::kInvalidAtlasGeneration};
}; // SubRun
#endif // GrTextBlob_DEFINED