blob: 9e8cd5d3a4fbcb8a8c3c7651711c573a38856edc [file] [log] [blame]
// Copyright 2024 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) {
static constexpr char SKSL_MINIFIED_GradientShader[] =
"half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4"
"(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}";
void draw(SkCanvas* canvas) {
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader));
sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr,
/*children=*/ {});
// Fill canvas with gray, first:
canvas->drawColor(SK_ColorGRAY);
// Blend our test shader on top of that:
SkPaint p;
p.setShader(myShader);
canvas->drawPaint(p);
}
} // END FIDDLE