|  | // Copyright 2019 Google LLC. | 
|  | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
|  | #include "tools/fiddle/examples.h" | 
|  | REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) { | 
|  | void draw(SkCanvas* canvas) { | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  | const SkPoint lines[][2] = { {{  30, 110 }, { 190,  30 }}, | 
|  | {{ 120, 140 }, {  30, 220 }}}; | 
|  | for (auto line : lines) { | 
|  | canvas->drawLine(line[0], line[1], paint); | 
|  | SkVector vector = line[1] - line[0]; | 
|  | if (vector.normalize()) { | 
|  | SkVector rotate90 = { -vector.fY, vector.fX }; | 
|  | rotate90 *= 10.f; | 
|  | canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); | 
|  | canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); | 
|  | } | 
|  | } | 
|  | } | 
|  | }  // END FIDDLE |