blob: 529f4911d88e36ffd739e79e2de46e92bc9f7e6e [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool ok = true;
uint _38 = uint(_10_colorGreen.x);
uint val = _38;
uint2 _43 = uint2(_38, ~_38);
uint2 mask = _43;
uint2 _47 = ~_43;
int2 _52 = int2(int(_47.x), int(_47.y));
int2 imask = _52;
int2 _54 = ~_52;
uint2 _60 = (~_43) & uint2(uint(_54.x), uint(_54.y));
mask = _60;
bool _69 = false;
if (true)
{
_69 = all(bool2(_60.x == uint2(0u, 0u).x, _60.y == uint2(0u, 0u).y));
}
else
{
_69 = false;
}
ok = _69;
bool4 _71 = _69.xxxx;
return float4(_71.x ? _10_colorGreen.x : _10_colorRed.x, _71.y ? _10_colorGreen.y : _10_colorRed.y, _71.z ? _10_colorGreen.z : _10_colorRed.z, _71.w ? _10_colorGreen.w : _10_colorRed.w);
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}