blob: d32b5af6ee9b5e452ddbf7e729715ba444d46447 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _12_colorGreen : packoffset(c0);
float4 _12_colorRed : packoffset(c1);
row_major float3x3 _12_testMatrix3x3 : packoffset(c2);
row_major float4x4 _12_testMatrix4x4 : packoffset(c5);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
bool test3x3_b()
{
float3 values = float3(1.0f, 2.0f, 3.0f);
float3x3 _matrix = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx);
for (int index = 0; index < 3; index++)
{
_matrix[index] = values;
values += 3.0f.xxx;
}
return (all(bool3(_matrix[0].x == _12_testMatrix3x3[0].x, _matrix[0].y == _12_testMatrix3x3[0].y, _matrix[0].z == _12_testMatrix3x3[0].z)) && all(bool3(_matrix[1].x == _12_testMatrix3x3[1].x, _matrix[1].y == _12_testMatrix3x3[1].y, _matrix[1].z == _12_testMatrix3x3[1].z))) && all(bool3(_matrix[2].x == _12_testMatrix3x3[2].x, _matrix[2].y == _12_testMatrix3x3[2].y, _matrix[2].z == _12_testMatrix3x3[2].z));
}
bool test4x4_b()
{
float4 values = float4(1.0f, 2.0f, 3.0f, 4.0f);
float4x4 _matrix = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx);
for (int index = 0; index < 4; index++)
{
_matrix[index] = values;
values += 4.0f.xxxx;
}
return ((all(bool4(_matrix[0].x == _12_testMatrix4x4[0].x, _matrix[0].y == _12_testMatrix4x4[0].y, _matrix[0].z == _12_testMatrix4x4[0].z, _matrix[0].w == _12_testMatrix4x4[0].w)) && all(bool4(_matrix[1].x == _12_testMatrix4x4[1].x, _matrix[1].y == _12_testMatrix4x4[1].y, _matrix[1].z == _12_testMatrix4x4[1].z, _matrix[1].w == _12_testMatrix4x4[1].w))) && all(bool4(_matrix[2].x == _12_testMatrix4x4[2].x, _matrix[2].y == _12_testMatrix4x4[2].y, _matrix[2].z == _12_testMatrix4x4[2].z, _matrix[2].w == _12_testMatrix4x4[2].w))) && all(bool4(_matrix[3].x == _12_testMatrix4x4[3].x, _matrix[3].y == _12_testMatrix4x4[3].y, _matrix[3].z == _12_testMatrix4x4[3].z, _matrix[3].w == _12_testMatrix4x4[3].w));
}
float4 main(float2 _128)
{
bool _135 = false;
if (test3x3_b())
{
_135 = test4x4_b();
}
else
{
_135 = false;
}
bool4 _136 = _135.xxxx;
return float4(_136.x ? _12_colorGreen.x : _12_colorRed.x, _136.y ? _12_colorGreen.y : _12_colorRed.y, _136.z ? _12_colorGreen.z : _12_colorRed.z, _136.w ? _12_colorGreen.w : _12_colorRed.w);
}
void frag_main()
{
float2 _25 = 0.0f.xx;
sk_FragColor = main(_25);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}