| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| int d = 0; |
| a = 1; |
| b = 2; |
| c = 5; |
| bool _40 = false; |
| if (true) |
| { |
| _40 = true; |
| } |
| else |
| { |
| _40 = false; |
| } |
| bool _43 = false; |
| if (_40) |
| { |
| _43 = true; |
| } |
| else |
| { |
| _43 = false; |
| } |
| bool _46 = false; |
| if (_43) |
| { |
| _46 = true; |
| } |
| else |
| { |
| _46 = false; |
| } |
| bool4 _48 = _46.xxxx; |
| return float4(_48.x ? _10_colorGreen.x : _10_colorRed.x, _48.y ? _10_colorGreen.y : _10_colorRed.y, _48.z ? _10_colorGreen.z : _10_colorRed.z, _48.w ? _10_colorGreen.w : _10_colorRed.w); |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |