| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int _32[2] = { 1, 2 }; |
| int i2[2] = _32; |
| int _34[2] = { 1, 2 }; |
| int s2[2] = _34; |
| float _40[2] = { 1.0f, 2.0f }; |
| float f2[2] = _40; |
| float _42[2] = { 1.0f, 2.0f }; |
| float h2[2] = _42; |
| i2 = _34; |
| s2 = _34; |
| f2 = _42; |
| h2 = _42; |
| float cf2[2] = _40; |
| bool _50 = false; |
| if (true && true) |
| { |
| _50 = true && true; |
| } |
| else |
| { |
| _50 = false; |
| } |
| bool _54 = false; |
| if (_50) |
| { |
| _54 = true && true; |
| } |
| else |
| { |
| _54 = false; |
| } |
| bool _58 = false; |
| if (_54) |
| { |
| _58 = true && true; |
| } |
| else |
| { |
| _58 = false; |
| } |
| bool4 _60 = _58.xxxx; |
| return float4(_60.x ? _10_colorGreen.x : _10_colorRed.x, _60.y ? _10_colorGreen.y : _10_colorRed.y, _60.z ? _10_colorGreen.z : _10_colorRed.z, _60.w ? _10_colorGreen.w : _10_colorRed.w); |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |