blob: 9cfd571ac8855562bc9ed0897939c513980e737f [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float _35[4] = { 1.0f, 2.0f, 3.0f, 4.0f };
float test1[4] = _35;
float2 _42[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) };
float2 test2[2] = _42;
float4x4 _54[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) };
float4x4 test3[1] = _54;
bool4 _72 = (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f).xxxx;
return float4(_72.x ? _10_colorGreen.x : _10_colorRed.x, _72.y ? _10_colorGreen.y : _10_colorRed.y, _72.z ? _10_colorGreen.z : _10_colorRed.z, _72.w ? _10_colorGreen.w : _10_colorRed.w);
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}