blob: 267b452d51cd847354192d4f04e2c649657eb770 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_testInputs : packoffset(c0);
float4 _10_colorGreen : packoffset(c1);
float4 _10_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f);
bool _51 = false;
if (clamp(_10_testInputs.x, 0.0f, 1.0f) == 0.0f)
{
float2 _42 = clamp(_10_testInputs.xy, 0.0f.xx, 1.0f.xx);
_51 = all(bool2(_42.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _42.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
}
else
{
_51 = false;
}
bool _65 = false;
if (_51)
{
float3 _54 = clamp(_10_testInputs.xyz, 0.0f.xxx, 1.0f.xxx);
_65 = all(bool3(_54.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _54.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _54.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
}
else
{
_65 = false;
}
bool _76 = false;
if (_65)
{
float4 _68 = clamp(_10_testInputs, 0.0f.xxxx, 1.0f.xxxx);
_76 = all(bool4(_68.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _68.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _68.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _68.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w));
}
else
{
_76 = false;
}
bool _80 = false;
if (_76)
{
_80 = true;
}
else
{
_80 = false;
}
bool _86 = false;
if (_80)
{
_86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y));
}
else
{
_86 = false;
}
bool _93 = false;
if (_86)
{
_93 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z));
}
else
{
_93 = false;
}
bool _96 = false;
if (_93)
{
_96 = true;
}
else
{
_96 = false;
}
bool4 _97 = _96.xxxx;
return float4(_97.x ? _10_colorGreen.x : _10_colorRed.x, _97.y ? _10_colorGreen.y : _10_colorRed.y, _97.z ? _10_colorGreen.z : _10_colorRed.z, _97.w ? _10_colorGreen.w : _10_colorRed.w);
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}