blob: a6d340b949ce26726f1da2073f9d6bd850cc6880 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_inputVal : packoffset(c0);
float4 _10_colorGreen : packoffset(c1);
float4 _10_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f);
bool _49 = false;
if (sign(_10_inputVal.x) == 1.0f)
{
float2 _41 = normalize(_10_inputVal.xy);
_49 = all(bool2(_41.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _41.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y));
}
else
{
_49 = false;
}
bool _61 = false;
if (_49)
{
float3 _52 = normalize(_10_inputVal.xyz);
_61 = all(bool3(_52.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _52.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _52.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z));
}
else
{
_61 = false;
}
bool _70 = false;
if (_61)
{
float4 _64 = normalize(_10_inputVal);
_70 = all(bool4(_64.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _64.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _64.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _64.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w));
}
else
{
_70 = false;
}
bool _74 = false;
if (_70)
{
_74 = true;
}
else
{
_74 = false;
}
bool _81 = false;
if (_74)
{
_81 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y));
}
else
{
_81 = false;
}
bool _88 = false;
if (_81)
{
_88 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z));
}
else
{
_88 = false;
}
bool _91 = false;
if (_88)
{
_91 = true;
}
else
{
_91 = false;
}
bool4 _92 = _91.xxxx;
return float4(_92.x ? _10_colorGreen.x : _10_colorRed.x, _92.y ? _10_colorGreen.y : _10_colorRed.y, _92.z ? _10_colorGreen.z : _10_colorRed.z, _92.w ? _10_colorGreen.w : _10_colorRed.w);
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}