blob: f125c726921a9c5818936783b56e36f65731ac4a [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms $0..3 = testInputs
splat_4_constants $4..7 = 0x42C80000 (100.0)
mul_4_floats $0..3 *= $4..7
cast_to_int_from_4_floats $0..3 = FloatToInt($0..3)
copy_4_slots_unmasked intValues = $0..3
copy_4_uniforms $0..3 = colorGreen
splat_4_constants $4..7 = 0x42C80000 (100.0)
mul_4_floats $0..3 *= $4..7
cast_to_int_from_4_floats $0..3 = FloatToInt($0..3)
copy_4_slots_unmasked intGreen = $0..3
copy_constant expectedA(0) = 0xFFFFFF83
copy_constant expectedA(1) = 0
splat_2_constants expectedA(2..3) = 0x00000032 (7.006492e-44)
copy_constant expectedB(0) = 0xFFFFFF83
splat_2_constants expectedB(1..2) = 0
copy_constant expectedB(3) = 0x00000064 (1.401298e-43)
copy_slot_unmasked $0 = intValues(0)
copy_constant $1 = 0x00000032 (7.006492e-44)
min_int $0 = min($0, $1)
copy_slot_unmasked $1 = expectedA(0)
cmpeq_int $0 = equal($0, $1)
copy_2_slots_unmasked $1..2 = intValues(0..1)
splat_2_constants $3..4 = 0x00000032 (7.006492e-44)
min_2_ints $1..2 = min($1..2, $3..4)
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = intValues(0..2)
splat_3_constants $4..6 = 0x00000032 (7.006492e-44)
min_3_ints $1..3 = min($1..3, $4..6)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = intValues
splat_4_constants $5..8 = 0x00000032 (7.006492e-44)
min_4_ints $1..4 = min($1..4, $5..8)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedA(0)
cmpeq_imm_int $1 = equal($1, 0xFFFFFF83)
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
copy_constant $2 = 0
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
copy_constant $2 = 0
copy_constant $3 = 0x00000032 (7.006492e-44)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
copy_constant $2 = 0
splat_2_constants $3..4 = 0x00000032 (7.006492e-44)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = intValues(0)
copy_slot_unmasked $2 = intGreen(0)
min_int $1 = min($1, $2)
copy_slot_unmasked $2 = expectedB(0)
cmpeq_int $1 = equal($1, $2)
bitwise_and_int $0 &= $1
copy_2_slots_unmasked $1..2 = intValues(0..1)
copy_2_slots_unmasked $3..4 = intGreen(0..1)
min_2_ints $1..2 = min($1..2, $3..4)
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = intValues(0..2)
copy_3_slots_unmasked $4..6 = intGreen(0..2)
min_3_ints $1..3 = min($1..3, $4..6)
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = intValues
copy_4_slots_unmasked $5..8 = intGreen
min_4_ints $1..4 = min($1..4, $5..8)
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedB(0)
cmpeq_imm_int $1 = equal($1, 0xFFFFFF83)
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
copy_constant $2 = 0
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
splat_2_constants $2..3 = 0
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFF83
splat_2_constants $2..3 = 0
copy_constant $4 = 0x00000064 (1.401298e-43)
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3