| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_pos1 : packoffset(c0); |
| float4 _10_pos2 : packoffset(c1); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f); |
| bool _55 = false; |
| if (distance(_10_pos1.x, _10_pos2.x) == 3.0f) |
| { |
| _55 = distance(_10_pos1.xy, _10_pos2.xy) == 3.0f; |
| } |
| else |
| { |
| _55 = false; |
| } |
| bool _67 = false; |
| if (_55) |
| { |
| _67 = distance(_10_pos1.xyz, _10_pos2.xyz) == 5.0f; |
| } |
| else |
| { |
| _67 = false; |
| } |
| bool _76 = false; |
| if (_67) |
| { |
| _76 = distance(_10_pos1, _10_pos2) == 13.0f; |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _80 = false; |
| if (_76) |
| { |
| _80 = true; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _83 = false; |
| if (_80) |
| { |
| _83 = true; |
| } |
| else |
| { |
| _83 = false; |
| } |
| bool _86 = false; |
| if (_83) |
| { |
| _86 = true; |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _89 = false; |
| if (_86) |
| { |
| _89 = true; |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool4 _91 = _89.xxxx; |
| return float4(_91.x ? _10_colorGreen.x : _10_colorRed.x, _91.y ? _10_colorGreen.y : _10_colorRed.y, _91.z ? _10_colorGreen.z : _10_colorRed.z, _91.w ? _10_colorGreen.w : _10_colorRed.w); |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |