| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_testInputs : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| float2 _11_u_skRTFlip : packoffset(c1024); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 expected = 0.0f.xxxx; |
| bool _59 = false; |
| if ((ddy(_11_testInputs.x) * _11_u_skRTFlip.y) == 0.0f) |
| { |
| float2 _54 = ddy(_11_testInputs.xy) * _11_u_skRTFlip.yy; |
| _59 = all(bool2(_54.x == 0.0f.xxxx.xy.x, _54.y == 0.0f.xxxx.xy.y)); |
| } |
| else |
| { |
| _59 = false; |
| } |
| bool _75 = false; |
| if (_59) |
| { |
| float3 _70 = ddy(_11_testInputs.xyz) * _11_u_skRTFlip.yyy; |
| _75 = all(bool3(_70.x == 0.0f.xxxx.xyz.x, _70.y == 0.0f.xxxx.xyz.y, _70.z == 0.0f.xxxx.xyz.z)); |
| } |
| else |
| { |
| _75 = false; |
| } |
| bool _88 = false; |
| if (_75) |
| { |
| float4 _84 = ddy(_11_testInputs) * _11_u_skRTFlip.yyyy; |
| _88 = all(bool4(_84.x == 0.0f.xxxx.x, _84.y == 0.0f.xxxx.y, _84.z == 0.0f.xxxx.z, _84.w == 0.0f.xxxx.w)); |
| } |
| else |
| { |
| _88 = false; |
| } |
| bool _101 = false; |
| if (_88) |
| { |
| float2 _91 = sign(ddy(_25.xx) * _11_u_skRTFlip.yy); |
| _101 = all(bool2(_91.x == 0.0f.xx.x, _91.y == 0.0f.xx.y)); |
| } |
| else |
| { |
| _101 = false; |
| } |
| bool _116 = false; |
| if (_101) |
| { |
| float2 _104 = sign(ddy(_25.yy) * _11_u_skRTFlip.yy); |
| _116 = all(bool2(_104.x == 1.0f.xx.x, _104.y == 1.0f.xx.y)); |
| } |
| else |
| { |
| _116 = false; |
| } |
| bool _129 = false; |
| if (_116) |
| { |
| float2 _119 = sign(ddy(_25) * _11_u_skRTFlip.yy); |
| _129 = all(bool2(_119.x == float2(0.0f, 1.0f).x, _119.y == float2(0.0f, 1.0f).y)); |
| } |
| else |
| { |
| _129 = false; |
| } |
| bool4 _130 = _129.xxxx; |
| return float4(_130.x ? _11_colorGreen.x : _11_colorRed.x, _130.y ? _11_colorGreen.y : _11_colorRed.y, _130.z ? _11_colorGreen.z : _11_colorRed.z, _130.w ? _11_colorGreen.w : _11_colorRed.w); |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |