blob: 9f223c107884804d73bd092bb4f96462faf6e651 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_testInputs : packoffset(c0);
float4 _10_colorGreen : packoffset(c1);
float4 _10_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float4 expected = float4(1.25f, 0.0f, 0.75f, 2.25f);
bool _51 = false;
if (abs(_10_testInputs.x) == 1.25f)
{
float2 _43 = abs(_10_testInputs.xy);
_51 = all(bool2(_43.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, _43.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y));
}
else
{
_51 = false;
}
bool _63 = false;
if (_51)
{
float3 _54 = abs(_10_testInputs.xyz);
_63 = all(bool3(_54.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, _54.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, _54.z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z));
}
else
{
_63 = false;
}
bool _72 = false;
if (_63)
{
float4 _66 = abs(_10_testInputs);
_72 = all(bool4(_66.x == float4(1.25f, 0.0f, 0.75f, 2.25f).x, _66.y == float4(1.25f, 0.0f, 0.75f, 2.25f).y, _66.z == float4(1.25f, 0.0f, 0.75f, 2.25f).z, _66.w == float4(1.25f, 0.0f, 0.75f, 2.25f).w));
}
else
{
_72 = false;
}
bool _76 = false;
if (_72)
{
_76 = true;
}
else
{
_76 = false;
}
bool _83 = false;
if (_76)
{
_83 = all(bool2(float2(1.25f, 0.0f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, float2(1.25f, 0.0f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y));
}
else
{
_83 = false;
}
bool _90 = false;
if (_83)
{
_90 = all(bool3(float3(1.25f, 0.0f, 0.75f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, float3(1.25f, 0.0f, 0.75f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, float3(1.25f, 0.0f, 0.75f).z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z));
}
else
{
_90 = false;
}
bool _93 = false;
if (_90)
{
_93 = true;
}
else
{
_93 = false;
}
bool4 _94 = _93.xxxx;
return float4(_94.x ? _10_colorGreen.x : _10_colorRed.x, _94.y ? _10_colorGreen.y : _10_colorRed.y, _94.z ? _10_colorGreen.z : _10_colorRed.z, _94.w ? _10_colorGreen.w : _10_colorRed.w);
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}