|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkMatrixUtils_DEFINED | 
|  | #define SkMatrixUtils_DEFINED | 
|  |  | 
|  | #include "SkSize.h" | 
|  |  | 
|  | class SkMatrix; | 
|  | class SkPaint; | 
|  |  | 
|  | /** | 
|  | *  Given a matrix, size and paint, return true if the computed dst-rect would | 
|  | *  align such that there is a 1-to-1 coorspondence between src and dst pixels. | 
|  | *  This can be called by drawing code to see if drawBitmap can be turned into | 
|  | *  drawSprite (which is faster). | 
|  | * | 
|  | *  The src-rect is defined to be { 0, 0, size.width(), size.height() } | 
|  | */ | 
|  | bool SkTreatAsSprite(const SkMatrix&, const SkISize& size, const SkPaint& paint); | 
|  |  | 
|  | /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by | 
|  | the cosine and sine of the rotation angle), followed by a non-uniform scale, | 
|  | followed by another rotation. If there is a reflection, one of the scale | 
|  | factors will be negative. | 
|  | Returns true if successful. Returns false if the matrix is degenerate. | 
|  | */ | 
|  | bool SkDecomposeUpper2x2(const SkMatrix& matrix, | 
|  | SkPoint* rotation1, | 
|  | SkPoint* scale, | 
|  | SkPoint* rotation2); | 
|  |  | 
|  | #endif |