| /* |
| * Copyright 2020 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrStrokeTessellateOp_DEFINED |
| #define GrStrokeTessellateOp_DEFINED |
| |
| #include "include/core/SkStrokeRec.h" |
| #include "src/gpu/GrSTArenaList.h" |
| #include "src/gpu/ops/GrDrawOp.h" |
| #include "src/gpu/tessellate/GrStrokePatchBuilder.h" |
| |
| // Renders opaque, constant-color strokes by decomposing them into standalone tessellation patches. |
| // Each patch is either a "cubic" (single stroked bezier curve with butt caps) or a "join". Requires |
| // MSAA if antialiasing is desired. |
| class GrStrokeTessellateOp : public GrDrawOp { |
| public: |
| DEFINE_OP_CLASS_ID |
| |
| private: |
| // The provided matrix must be a similarity matrix for the time being. This is so we can |
| // bootstrap this Op on top of GrStrokeGeometry with minimal modifications. |
| // |
| // Patches can overlap, so until a stencil technique is implemented, the provided paint must be |
| // a constant blended color. |
| GrStrokeTessellateOp(GrAAType, const SkMatrix&, const SkPath&, const SkStrokeRec&, GrPaint&&); |
| |
| const char* name() const override { return "GrStrokeTessellateOp"; } |
| void visitProxies(const VisitProxyFunc& fn) const override { fProcessors.visitProxies(fn); } |
| FixedFunctionFlags fixedFunctionFlags() const override; |
| GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, |
| bool hasMixedSampledCoverage, GrClampType) override; |
| CombineResult onCombineIfPossible(GrOp*, GrRecordingContext::Arenas*, const GrCaps&) override; |
| void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView*, GrAppliedClip*, |
| const GrXferProcessor::DstProxyView&) override; |
| void onPrepare(GrOpFlushState* state) override; |
| void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; |
| |
| struct PathStroke { |
| PathStroke(const SkPath& path, const SkStrokeRec& stroke) : fPath(path), fStroke(stroke) {} |
| SkPath fPath; |
| SkStrokeRec fStroke; |
| }; |
| |
| GrSTArenaList<PathStroke> fPathStrokes; |
| int fTotalCombinedVerbCnt; |
| |
| const GrAAType fAAType; |
| float fMatrixScale; // The matrix scale is applied to control points before tessellation. |
| SkMatrix fSkewMatrix; // The skew matrix is applied to the post-tessellation triangles. |
| float fMiterLimitOrZero = 0; // Zero if there is not a stroke with a miter join type. |
| SkPMColor4f fColor; |
| GrProcessorSet fProcessors; |
| |
| // S=1 because we will almost always fit everything into one single chunk. |
| SkSTArray<1, GrStrokePatchBuilder::VertexChunk> fVertexChunks; |
| |
| friend class GrOpMemoryPool; // For ctor. |
| }; |
| |
| #endif |