| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "GrMatrixConvolutionEffect.h" |
| #include "gl/GrGLShaderBuilder.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "GrTBackendEffectFactory.h" |
| |
| class GrGLMatrixConvolutionEffect : public GrGLEffect { |
| public: |
| GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect& effect); |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrDrawEffect&, |
| const GrEffectKey&, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*); |
| |
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| |
| private: |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| typedef GrMatrixConvolutionEffect::TileMode TileMode; |
| SkISize fKernelSize; |
| TileMode fTileMode; |
| bool fConvolveAlpha; |
| |
| UniformHandle fBoundsUni; |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| UniformHandle fKernelOffsetUni; |
| UniformHandle fGainUni; |
| UniformHandle fBiasUni; |
| |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect& drawEffect) |
| : INHERITED(factory) { |
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
| fKernelSize = m.kernelSize(); |
| fTileMode = m.tileMode(); |
| fConvolveAlpha = m.convolveAlpha(); |
| } |
| |
| static void appendTextureLookup(GrGLShaderBuilder* builder, |
| const GrGLShaderBuilder::TextureSampler& sampler, |
| const char* coord, |
| const char* bounds, |
| GrMatrixConvolutionEffect::TileMode tileMode) { |
| SkString clampedCoord; |
| switch (tileMode) { |
| case GrMatrixConvolutionEffect::kClamp_TileMode: |
| clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds); |
| coord = clampedCoord.c_str(); |
| break; |
| case GrMatrixConvolutionEffect::kRepeat_TileMode: |
| clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds); |
| coord = clampedCoord.c_str(); |
| break; |
| case GrMatrixConvolutionEffect::kClampToBlack_TileMode: |
| builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord); |
| break; |
| } |
| builder->fsAppendTextureLookup(sampler, coord); |
| } |
| |
| void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect&, |
| const GrEffectKey& key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| sk_ignore_unused_variable(inputColor); |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, "Bounds"); |
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "ImageIncrement"); |
| fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, |
| "Kernel", |
| fKernelSize.width() * fKernelSize.height()); |
| fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "KernelOffset"); |
| fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, "Gain"); |
| fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, "Bias"); |
| |
| const char* bounds = builder->getUniformCStr(fBoundsUni); |
| const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| const char* kernel = builder->getUniformCStr(fKernelUni); |
| const char* gain = builder->getUniformCStr(fGainUni); |
| const char* bias = builder->getUniformCStr(fBiasUni); |
| int kWidth = fKernelSize.width(); |
| int kHeight = fKernelSize.height(); |
| |
| builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); |
| builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc); |
| builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); |
| builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); |
| builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); |
| builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc); |
| builder->fsCodeAppend("\t\t\t\tvec4 c = "); |
| appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); |
| builder->fsCodeAppend(";\n"); |
| if (!fConvolveAlpha) { |
| builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n"); |
| } |
| builder->fsCodeAppend("\t\t\t\tsum += c * k;\n"); |
| builder->fsCodeAppend("\t\t\t}\n"); |
| builder->fsCodeAppend("\t\t}\n"); |
| if (fConvolveAlpha) { |
| builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); |
| builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", |
| outputColor, outputColor, outputColor); |
| } else { |
| builder->fsCodeAppend("\t\tvec4 c = "); |
| appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode); |
| builder->fsCodeAppend(";\n"); |
| builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); |
| builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); |
| builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
| } |
| } |
| |
| namespace { |
| |
| int encodeXY(int x, int y) { |
| SkASSERT(x >= 1 && y >= 1 && x * y <= 32); |
| if (y < x) |
| return 0x40 | encodeXY(y, x); |
| else |
| return (0x40 >> x) | (y - x); |
| } |
| |
| }; |
| |
| void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, |
| const GrGLCaps&, GrEffectKeyBuilder* b) { |
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
| uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height()); |
| key |= m.tileMode() << 7; |
| key |= m.convolveAlpha() ? 1 << 9 : 0; |
| b->add32(key); |
| } |
| |
| void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) { |
| const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel size |
| SkASSERT(conv.kernelSize() == fKernelSize); |
| SkASSERT(conv.tileMode() == fTileMode); |
| float imageIncrement[2]; |
| float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| imageIncrement[0] = 1.0f / texture.width(); |
| imageIncrement[1] = ySign / texture.height(); |
| uman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset()); |
| uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel()); |
| uman.set1f(fGainUni, conv.gain()); |
| uman.set1f(fBiasUni, conv.bias()); |
| const SkIRect& bounds = conv.bounds(); |
| float left = (float) bounds.left() / texture.width(); |
| float top = (float) bounds.top() / texture.height(); |
| float right = (float) bounds.right() / texture.width(); |
| float bottom = (float) bounds.bottom() / texture.height(); |
| if (texture.origin() == kBottomLeft_GrSurfaceOrigin) { |
| uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top); |
| } else { |
| uman.set4f(fBoundsUni, left, top, right, bottom); |
| } |
| } |
| |
| GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
| const SkIRect& bounds, |
| const SkISize& kernelSize, |
| const SkScalar* kernel, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| TileMode tileMode, |
| bool convolveAlpha) |
| : INHERITED(texture, MakeDivByTextureWHMatrix(texture)), |
| fBounds(bounds), |
| fKernelSize(kernelSize), |
| fGain(SkScalarToFloat(gain)), |
| fBias(SkScalarToFloat(bias) / 255.0f), |
| fTileMode(tileMode), |
| fConvolveAlpha(convolveAlpha) { |
| fKernel = new float[kernelSize.width() * kernelSize.height()]; |
| for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { |
| fKernel[i] = SkScalarToFloat(kernel[i]); |
| } |
| fKernelOffset[0] = static_cast<float>(kernelOffset.x()); |
| fKernelOffset[1] = static_cast<float>(kernelOffset.y()); |
| this->setWillNotUseInputColor(); |
| } |
| |
| GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { |
| delete[] fKernel; |
| } |
| |
| const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance(); |
| } |
| |
| bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const { |
| const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase); |
| return this->texture(0) == s.texture(0) && |
| fKernelSize == s.kernelSize() && |
| !memcmp(fKernel, s.kernel(), |
| fKernelSize.width() * fKernelSize.height() * sizeof(float)) && |
| fGain == s.gain() && |
| fBias == s.bias() && |
| fKernelOffset == s.kernelOffset() && |
| fTileMode == s.tileMode() && |
| fConvolveAlpha == s.convolveAlpha(); |
| } |
| |
| GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect); |
| |
| GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random, |
| GrContext* context, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| int width = random->nextRangeU(1, MAX_KERNEL_SIZE); |
| int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width); |
| SkISize kernelSize = SkISize::Make(width, height); |
| SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]); |
| for (int i = 0; i < width * height; i++) { |
| kernel.get()[i] = random->nextSScalar1(); |
| } |
| SkScalar gain = random->nextSScalar1(); |
| SkScalar bias = random->nextSScalar1(); |
| SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()), |
| random->nextRangeU(0, kernelSize.height())); |
| SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()), |
| random->nextRangeU(0, textures[texIdx]->height()), |
| random->nextRangeU(0, textures[texIdx]->width()), |
| random->nextRangeU(0, textures[texIdx]->height())); |
| TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2)); |
| bool convolveAlpha = random->nextBool(); |
| return GrMatrixConvolutionEffect::Create(textures[texIdx], |
| bounds, |
| kernelSize, |
| kernel.get(), |
| gain, |
| bias, |
| kernelOffset, |
| tileMode, |
| convolveAlpha); |
| } |