blob: 01dbcf6816c91a03374684d09417791cb137ce3f [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "experimental/graphite/src/DrawContext.h"
#include "include/private/SkColorData.h"
#include "experimental/graphite/src/CommandBuffer.h"
#include "experimental/graphite/src/DrawList.h"
#include "experimental/graphite/src/DrawPass.h"
#include "experimental/graphite/src/RenderPassTask.h"
#include "experimental/graphite/src/TextureProxy.h"
#include "experimental/graphite/src/geom/BoundsManager.h"
#include "experimental/graphite/src/geom/Shape.h"
namespace skgpu {
sk_sp<DrawContext> DrawContext::Make(sk_sp<TextureProxy> target,
sk_sp<SkColorSpace> colorSpace,
SkColorType colorType,
SkAlphaType alphaType) {
if (!target) {
return nullptr;
}
// TODO: validate that the color type and alpha type are compatible with the target's info
SkImageInfo imageInfo = SkImageInfo::Make(target->dimensions(),
colorType,
alphaType,
std::move(colorSpace));
return sk_sp<DrawContext>(new DrawContext(std::move(target), imageInfo));
}
DrawContext::DrawContext(sk_sp<TextureProxy> target, const SkImageInfo& ii)
: fTarget(std::move(target))
, fImageInfo(ii)
, fPendingDraws(std::make_unique<DrawList>()) {
// TBD - Will probably want DrawLists (and its internal commands) to come from an arena
// that the DC manages.
}
DrawContext::~DrawContext() {
// If the DC is destroyed and there are pending commands, they won't be drawn.
fPendingDraws.reset();
fDrawPasses.clear();
}
void DrawContext::stencilAndFillPath(const Transform& localToDevice,
const Shape& shape,
const Clip& clip,
DrawOrder order,
const PaintParams* paint) {
SkASSERT(SkIRect::MakeSize(fTarget->dimensions()).contains(clip.scissor()));
fPendingDraws->stencilAndFillPath(localToDevice, shape, clip, order,paint);
}
void DrawContext::fillConvexPath(const Transform& localToDevice,
const Shape& shape,
const Clip& clip,
DrawOrder order,
const PaintParams* paint) {
SkASSERT(SkIRect::MakeSize(fTarget->dimensions()).contains(clip.scissor()));
fPendingDraws->fillConvexPath(localToDevice, shape, clip, order, paint);
}
void DrawContext::strokePath(const Transform& localToDevice,
const Shape& shape,
const StrokeParams& stroke,
const Clip& clip,
DrawOrder order,
const PaintParams* paint) {
SkASSERT(SkIRect::MakeSize(fTarget->dimensions()).contains(clip.scissor()));
fPendingDraws->strokePath(localToDevice, shape, stroke, clip, order, paint);
}
void DrawContext::clear(const SkColor4f& clearColor) {
fPendingLoadOp = LoadOp::kClear;
SkPMColor4f pmColor = clearColor.premul();
fPendingClearColor = pmColor.array();
// a fullscreen clear will overwrite anything that came before, so start a new DrawList
// and clear any drawpasses that haven't been snapped yet
fPendingDraws = std::make_unique<DrawList>();
fDrawPasses.clear();
}
void DrawContext::snapDrawPass(Recorder* recorder, const BoundsManager* occlusionCuller) {
if (fPendingDraws->drawCount() == 0) {
return;
}
auto pass = DrawPass::Make(recorder, std::move(fPendingDraws), fTarget,
std::make_pair(fPendingLoadOp, fPendingStoreOp), fPendingClearColor,
occlusionCuller);
fDrawPasses.push_back(std::move(pass));
fPendingDraws = std::make_unique<DrawList>();
fPendingLoadOp = LoadOp::kLoad;
fPendingStoreOp = StoreOp::kStore;
}
sk_sp<Task> DrawContext::snapRenderPassTask(Recorder* recorder,
const BoundsManager* occlusionCuller) {
this->snapDrawPass(recorder, occlusionCuller);
if (fDrawPasses.empty()) {
return nullptr;
}
// TODO: At this point we would determine all the targets used by the drawPasses,
// build up the union of them and store them in the RenderPassDesc. However, for
// the moment we should have only one drawPass.
SkASSERT(fDrawPasses.size() == 1);
RenderPassDesc desc;
desc.fColorAttachment.fTextureProxy = sk_ref_sp(fDrawPasses[0]->target());
std::tie(desc.fColorAttachment.fLoadOp, desc.fColorAttachment.fStoreOp) = fDrawPasses[0]->ops();
desc.fClearColor = fDrawPasses[0]->clearColor();
return RenderPassTask::Make(std::move(fDrawPasses), desc);
}
} // namespace skgpu