| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED |
| #define skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED |
| |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| |
| namespace skgpu::graphite { |
| |
| class DrawParams; |
| class DrawWriter; |
| class PipelineDataGatherer; |
| class StaticBufferManager; |
| |
| class TessellateWedgesRenderStep final : public RenderStep { |
| public: |
| // Three variants of TessellateWedgesRenderStep differ in their depth/stencil settings and |
| // whether or not they are a stencil pre-pass or a standalone step. |
| static std::unique_ptr<TessellateWedgesRenderStep> StencilFill( |
| Layout, bool evenOdd, bool infinitySupport, StaticBufferManager*); |
| |
| static std::unique_ptr<TessellateWedgesRenderStep> ConvexFill( |
| Layout, bool infinitySupport, StaticBufferManager*); |
| |
| ~TessellateWedgesRenderStep() override; |
| |
| std::string vertexSkSL(const RootNodesInfo&) const override; |
| void writeVertices(DrawWriter*, |
| StorageContext*, |
| const DrawParams&, |
| uint32_t ssboIndex) const override; |
| void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; |
| |
| private: |
| TessellateWedgesRenderStep(Layout, RenderStepID, bool infinitySupport, |
| SkEnumBitMask<Flags> xtraFlags, DepthStencilSettings, |
| StaticBufferManager*); |
| |
| // Points to the static buffers holding the fixed indexed vertex template for drawing instances. |
| BindBufferInfo fVertexBuffer; |
| BindBufferInfo fIndexBuffer; |
| bool fInfinitySupport; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED |