blob: 42a431a40b313ac18cbf05f8885de6a57c1f2591 [file]
/*
* Copyright 2026 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_MeshRenderStep_DEFINED
#define skgpu_graphite_render_MeshRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/ShaderInfo.h"
#include <cstdint>
namespace skgpu::graphite {
class DrawParams;
class DrawWriter;
struct RootNodesInfo;
class PipelineDataGatherer;
class MeshRenderStep final : public RenderStep {
public:
static constexpr char kMeshVSMainName[] = "drawMeshVSMain";
static constexpr char kMeshFSMainName[] = "drawMeshFSMain";
static constexpr char kMeshVaryingMangleSuffix[] = "_SkMeshSpecificationUniform";
explicit MeshRenderStep(Layout);
~MeshRenderStep() override;
std::string vertexSkSL(const RootNodesInfo&) const override;
std::string fragmentColorSkSL(const RootNodesInfo&) const override;
const char* fragmentColorSkSLLocalCoordsVariable() const override;
void writeVertices(DrawWriter*,
StorageContext*,
const DrawParams&,
uint32_t ssboIndex) const override;
void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
size_t appendDataStride(const DrawParams& params) const override;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_MeshRenderStep_DEFINED