| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTargetCommands.h" |
| |
| #include "GrBufferedDrawTarget.h" |
| |
| GrBATCH_SPEW(int32_t GrTargetCommands::Cmd::gUniqueID = 0;) |
| |
| void GrTargetCommands::reset() { |
| fCmdBuffer.reset(); |
| fBatchTarget.reset(); |
| } |
| |
| void GrTargetCommands::flush(GrBufferedDrawTarget* bufferedDrawTarget) { |
| GrBATCH_INFO("Flushing\n"); |
| if (fCmdBuffer.empty()) { |
| return; |
| } |
| |
| GrGpu* gpu = bufferedDrawTarget->getGpu(); |
| |
| // Loop over all batches and generate geometry |
| CmdBuffer::Iter genIter(fCmdBuffer); |
| while (genIter.next()) { |
| if (Cmd::kDrawBatch_CmdType == genIter->type()) { |
| DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get()); |
| fBatchTarget.resetNumberOfDraws(); |
| // TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can |
| // remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch. |
| GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(db->batch()); |
| |
| vertexBatch->generateGeometry(&fBatchTarget); |
| vertexBatch->setNumberOfDraws(fBatchTarget.numberOfDraws()); |
| } |
| } |
| |
| fBatchTarget.preFlush(); |
| |
| CmdBuffer::Iter iter(fCmdBuffer); |
| |
| while (iter.next()) { |
| iter->execute(gpu); |
| } |
| |
| fBatchTarget.postFlush(); |
| } |
| |
| void GrTargetCommands::StencilPath::execute(GrGpu* gpu) { |
| GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, &fScissor, |
| &fStencil); |
| gpu->pathRendering()->stencilPath(args, this->path()); |
| } |
| |
| void GrTargetCommands::DrawPath::execute(GrGpu* gpu) { |
| if (!fState->fCompiled) { |
| gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), |
| fState->fBatchTracker); |
| fState->fCompiled = true; |
| } |
| GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), |
| &fState->fDesc, &fState->fBatchTracker, &fStencilSettings); |
| gpu->pathRendering()->drawPath(args, this->path()); |
| } |
| |
| void GrTargetCommands::DrawPaths::execute(GrGpu* gpu) { |
| if (!fState->fCompiled) { |
| gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), |
| fState->fBatchTracker); |
| fState->fCompiled = true; |
| } |
| GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(), |
| &fState->fDesc, &fState->fBatchTracker, &fStencilSettings); |
| gpu->pathRendering()->drawPaths(args, this->pathRange(), fIndices, fIndexType, fTransforms, |
| fTransformType, fCount); |
| } |
| |
| void GrTargetCommands::DrawBatch::execute(GrGpu* gpu) { |
| // TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can |
| // remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch. |
| const GrVertexBatch* vertexBatch = static_cast<const GrVertexBatch*>(fBatch.get()); |
| fBatchTarget->flushNext(vertexBatch->numberOfDraws()); |
| } |
| |
| void GrTargetCommands::Clear::execute(GrGpu* gpu) { |
| if (GrColor_ILLEGAL == fColor) { |
| gpu->discard(this->renderTarget()); |
| } else { |
| gpu->clear(fRect, fColor, this->renderTarget()); |
| } |
| } |
| |
| void GrTargetCommands::ClearStencilClip::execute(GrGpu* gpu) { |
| gpu->clearStencilClip(fRect, fInsideClip, this->renderTarget()); |
| } |
| |
| void GrTargetCommands::CopySurface::execute(GrGpu* gpu) { |
| gpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint); |
| } |