blob: 2347db8ea2dbc42d4f3db6f6081cbfc6abb7f1a1 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTargetCommands.h"
#include "GrBufferedDrawTarget.h"
GrBATCH_SPEW(int32_t GrTargetCommands::Cmd::gUniqueID = 0;)
void GrTargetCommands::reset() {
fCmdBuffer.reset();
fBatchTarget.reset();
}
void GrTargetCommands::flush(GrBufferedDrawTarget* bufferedDrawTarget) {
GrBATCH_INFO("Flushing\n");
if (fCmdBuffer.empty()) {
return;
}
GrGpu* gpu = bufferedDrawTarget->getGpu();
// Loop over all batches and generate geometry
CmdBuffer::Iter genIter(fCmdBuffer);
while (genIter.next()) {
if (Cmd::kDrawBatch_CmdType == genIter->type()) {
DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get());
fBatchTarget.resetNumberOfDraws();
// TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can
// remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch.
GrVertexBatch* vertexBatch = static_cast<GrVertexBatch*>(db->batch());
vertexBatch->generateGeometry(&fBatchTarget);
vertexBatch->setNumberOfDraws(fBatchTarget.numberOfDraws());
}
}
fBatchTarget.preFlush();
CmdBuffer::Iter iter(fCmdBuffer);
while (iter.next()) {
iter->execute(gpu);
}
fBatchTarget.postFlush();
}
void GrTargetCommands::StencilPath::execute(GrGpu* gpu) {
GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, &fScissor,
&fStencil);
gpu->pathRendering()->stencilPath(args, this->path());
}
void GrTargetCommands::DrawPath::execute(GrGpu* gpu) {
if (!fState->fCompiled) {
gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(),
fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
gpu->pathRendering()->drawPath(args, this->path());
}
void GrTargetCommands::DrawPaths::execute(GrGpu* gpu) {
if (!fState->fCompiled) {
gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(),
fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
gpu->pathRendering()->drawPaths(args, this->pathRange(), fIndices, fIndexType, fTransforms,
fTransformType, fCount);
}
void GrTargetCommands::DrawBatch::execute(GrGpu* gpu) {
// TODO: encapsulate the specialization of GrVertexBatch in GrVertexBatch so that we can
// remove this cast. Currently all GrDrawBatches are in fact GrVertexBatch.
const GrVertexBatch* vertexBatch = static_cast<const GrVertexBatch*>(fBatch.get());
fBatchTarget->flushNext(vertexBatch->numberOfDraws());
}
void GrTargetCommands::Clear::execute(GrGpu* gpu) {
if (GrColor_ILLEGAL == fColor) {
gpu->discard(this->renderTarget());
} else {
gpu->clear(fRect, fColor, this->renderTarget());
}
}
void GrTargetCommands::ClearStencilClip::execute(GrGpu* gpu) {
gpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
}
void GrTargetCommands::CopySurface::execute(GrGpu* gpu) {
gpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
}