blob: e0b35173539f8f9cb99d05890705b61a66433af0 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_lighten;
{
float4 _3_blend_src_over;
{
_3_blend_src_over = _in.src + (1.0 - _in.src.w) * _in.dst;
}
float4 _1_result = _3_blend_src_over;
_1_result.xyz = max(_1_result.xyz, (1.0 - _in.dst.w) * _in.src.xyz + _in.dst.xyz);
_0_blend_lighten = _1_result;
}
_out->sk_FragColor = _0_blend_lighten;
return *_out;
}