| /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef GrGpu_DEFINED | 
 | #define GrGpu_DEFINED | 
 |  | 
 | #include "GrDrawTarget.h" | 
 | #include "GrPathRendering.h" | 
 | #include "GrProgramDesc.h" | 
 | #include "SkPath.h" | 
 |  | 
 | class GrContext; | 
 | class GrIndexBufferAllocPool; | 
 | class GrPath; | 
 | class GrPathRange; | 
 | class GrPathRenderer; | 
 | class GrPathRendererChain; | 
 | class GrPipeline; | 
 | class GrPrimitiveProcessor; | 
 | class GrStencilAttachment; | 
 | class GrVertexBufferAllocPool; | 
 |  | 
 | class GrGpu : public SkRefCnt { | 
 | public: | 
 |     /** | 
 |      * Create an instance of GrGpu that matches the specified backend. If the requested backend is | 
 |      * not supported (at compile-time or run-time) this returns NULL. The context will not be | 
 |      * fully constructed and should not be used by GrGpu until after this function returns. | 
 |      */ | 
 |     static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context); | 
 |  | 
 |     //////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     GrGpu(GrContext* context); | 
 |     ~GrGpu() override; | 
 |  | 
 |     GrContext* getContext() { return fContext; } | 
 |     const GrContext* getContext() const { return fContext; } | 
 |  | 
 |     /** | 
 |      * Gets the capabilities of the draw target. | 
 |      */ | 
 |     const GrDrawTargetCaps* caps() const { return fCaps.get(); } | 
 |  | 
 |     GrPathRendering* pathRendering() { return fPathRendering.get(); } | 
 |  | 
 |     // Called by GrContext when the underlying backend context has been destroyed. | 
 |     // GrGpu should use this to ensure that no backend API calls will be made from | 
 |     // here onward, including in its destructor. Subclasses should call | 
 |     // INHERITED::contextAbandoned() if they override this. | 
 |     virtual void contextAbandoned(); | 
 |  | 
 |     /** | 
 |      * The GrGpu object normally assumes that no outsider is setting state | 
 |      * within the underlying 3D API's context/device/whatever. This call informs | 
 |      * the GrGpu that the state was modified and it shouldn't make assumptions | 
 |      * about the state. | 
 |      */ | 
 |     void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; } | 
 |  | 
 |     /** | 
 |      * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can | 
 |      * be used as a render target by calling GrTexture::asRenderTarget(). Not all | 
 |      * pixel configs can be used as render targets. Support for configs as textures | 
 |      * or render targets can be checked using GrDrawTargetCaps. | 
 |      * | 
 |      * @param desc        describes the texture to be created. | 
 |      * @param budgeted    does this texture count against the resource cache budget? | 
 |      * @param srcData     texel data to load texture. Begins with full-size | 
 |      *                    palette data for paletted textures. For compressed | 
 |      *                    formats it contains the compressed pixel data. Otherwise, | 
 |      *                    it contains width*height texels. If NULL texture data | 
 |      *                    is uninitialized. | 
 |      * @param rowBytes    the number of bytes between consecutive rows. Zero | 
 |      *                    means rows are tightly packed. This field is ignored | 
 |      *                    for compressed formats. | 
 |      * | 
 |      * @return    The texture object if successful, otherwise NULL. | 
 |      */ | 
 |     GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, | 
 |                              const void* srcData, size_t rowBytes); | 
 |  | 
 |     /** | 
 |      * Implements GrContext::wrapBackendTexture | 
 |      */ | 
 |     GrTexture* wrapBackendTexture(const GrBackendTextureDesc&); | 
 |  | 
 |     /** | 
 |      * Implements GrContext::wrapBackendTexture | 
 |      */ | 
 |     GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&); | 
 |  | 
 |     /** | 
 |      * Creates a vertex buffer. | 
 |      * | 
 |      * @param size    size in bytes of the vertex buffer | 
 |      * @param dynamic hints whether the data will be frequently changed | 
 |      *                by either GrVertexBuffer::map() or | 
 |      *                GrVertexBuffer::updateData(). | 
 |      * | 
 |      * @return    The vertex buffer if successful, otherwise NULL. | 
 |      */ | 
 |     GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic); | 
 |  | 
 |     /** | 
 |      * Creates an index buffer. | 
 |      * | 
 |      * @param size    size in bytes of the index buffer | 
 |      * @param dynamic hints whether the data will be frequently changed | 
 |      *                by either GrIndexBuffer::map() or | 
 |      *                GrIndexBuffer::updateData(). | 
 |      * | 
 |      * @return The index buffer if successful, otherwise NULL. | 
 |      */ | 
 |     GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic); | 
 |  | 
 |     /** | 
 |      * Resolves MSAA. | 
 |      */ | 
 |     void resolveRenderTarget(GrRenderTarget* target); | 
 |  | 
 |     /** | 
 |      * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with | 
 |      * config surfaceConfig. The returned config must have at least as many bits per channel as the | 
 |      * readConfig or writeConfig param. | 
 |      */ | 
 |     virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig, | 
 |                                                     GrPixelConfig surfaceConfig) const { | 
 |         return readConfig; | 
 |     } | 
 |     virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, | 
 |                                                      GrPixelConfig surfaceConfig) const { | 
 |         return writeConfig; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't | 
 |      * match the texture's config. | 
 |      */ | 
 |     virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0; | 
 |  | 
 |     /** | 
 |      * OpenGL's readPixels returns the result bottom-to-top while the skia | 
 |      * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious | 
 |      * solution is to have the subclass do the flip using either the CPU or GPU. | 
 |      * However, the caller (GrContext) may have transformations to apply and can | 
 |      * simply fold in the y-flip for free. On the other hand, the subclass may | 
 |      * be able to do it for free itself. For example, the subclass may have to | 
 |      * do memcpys to handle rowBytes that aren't tight. It could do the y-flip | 
 |      * concurrently. | 
 |      * | 
 |      * This function returns true if a y-flip is required to put the pixels in | 
 |      * top-to-bottom order and the subclass cannot do it for free. | 
 |      * | 
 |      * See read pixels for the params | 
 |      * @return true if calling readPixels with the same set of params will | 
 |      *              produce bottom-to-top data | 
 |      */ | 
 |      virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, | 
 |                                             int left, int top, | 
 |                                             int width, int height, | 
 |                                             GrPixelConfig config, | 
 |                                             size_t rowBytes) const = 0; | 
 |      /** | 
 |       * This should return true if reading a NxM rectangle of pixels from a | 
 |       * render target is faster if the target has dimensons N and M and the read | 
 |       * rectangle has its top-left at 0,0. | 
 |       */ | 
 |      virtual bool fullReadPixelsIsFasterThanPartial() const { return false; }; | 
 |  | 
 |     /** | 
 |      * Reads a rectangle of pixels from a render target. | 
 |      * | 
 |      * @param renderTarget  the render target to read from. NULL means the | 
 |      *                      current render target. | 
 |      * @param left          left edge of the rectangle to read (inclusive) | 
 |      * @param top           top edge of the rectangle to read (inclusive) | 
 |      * @param width         width of rectangle to read in pixels. | 
 |      * @param height        height of rectangle to read in pixels. | 
 |      * @param config        the pixel config of the destination buffer | 
 |      * @param buffer        memory to read the rectangle into. | 
 |      * @param rowBytes      the number of bytes between consecutive rows. Zero | 
 |      *                      means rows are tightly packed. | 
 |      * @param invertY       buffer should be populated bottom-to-top as opposed | 
 |      *                      to top-to-bottom (skia's usual order) | 
 |      * | 
 |      * @return true if the read succeeded, false if not. The read can fail | 
 |      *              because of a unsupported pixel config or because no render | 
 |      *              target is currently set. | 
 |      */ | 
 |     bool readPixels(GrRenderTarget* renderTarget, | 
 |                     int left, int top, int width, int height, | 
 |                     GrPixelConfig config, void* buffer, size_t rowBytes); | 
 |  | 
 |     /** | 
 |      * Updates the pixels in a rectangle of a texture. | 
 |      * | 
 |      * @param left          left edge of the rectangle to write (inclusive) | 
 |      * @param top           top edge of the rectangle to write (inclusive) | 
 |      * @param width         width of rectangle to write in pixels. | 
 |      * @param height        height of rectangle to write in pixels. | 
 |      * @param config        the pixel config of the source buffer | 
 |      * @param buffer        memory to read pixels from | 
 |      * @param rowBytes      number of bytes between consecutive rows. Zero | 
 |      *                      means rows are tightly packed. | 
 |      */ | 
 |     bool writeTexturePixels(GrTexture* texture, | 
 |                             int left, int top, int width, int height, | 
 |                             GrPixelConfig config, const void* buffer, | 
 |                             size_t rowBytes); | 
 |  | 
 |     /** | 
 |      * Clear the passed in render target. Ignores the draw state and clip. Clears the whole thing if | 
 |      * rect is NULL, otherwise just the rect. If canIgnoreRect is set then the entire render target | 
 |      * can be optionally cleared. | 
 |      */ | 
 |     void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,GrRenderTarget* renderTarget); | 
 |  | 
 |  | 
 |     void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget); | 
 |  | 
 |     /** | 
 |      * Discards the contents render target. NULL indicates that the current render target should | 
 |      * be discarded. | 
 |      **/ | 
 |     virtual void discard(GrRenderTarget* = NULL) = 0; | 
 |  | 
 |     /** | 
 |      * This is can be called before allocating a texture to be a dst for copySurface. It will | 
 |      * populate the origin, config, and flags fields of the desc such that copySurface can | 
 |      * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy | 
 |      * that would be more effecient than drawing the src to a dst render target. | 
 |      */ | 
 |     virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) = 0; | 
 |  | 
 |     // After the client interacts directly with the 3D context state the GrGpu | 
 |     // must resync its internal state and assumptions about 3D context state. | 
 |     // Each time this occurs the GrGpu bumps a timestamp. | 
 |     // state of the 3D context | 
 |     // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about | 
 |     // a billion years. | 
 |     typedef uint64_t ResetTimestamp; | 
 |  | 
 |     // This timestamp is always older than the current timestamp | 
 |     static const ResetTimestamp kExpiredTimestamp = 0; | 
 |     // Returns a timestamp based on the number of times the context was reset. | 
 |     // This timestamp can be used to lazily detect when cached 3D context state | 
 |     // is dirty. | 
 |     ResetTimestamp getResetTimestamp() const { return fResetTimestamp; } | 
 |  | 
 |     virtual void buildProgramDesc(GrProgramDesc*, | 
 |                                   const GrPrimitiveProcessor&, | 
 |                                   const GrPipeline&, | 
 |                                   const GrBatchTracker&) const = 0; | 
 |  | 
 |     // Called to determine whether a copySurface call would succeed or not. Derived | 
 |     // classes must keep this consistent with their implementation of onCopySurface(). Fallbacks | 
 |     // to issuing a draw from the src to dst take place at the GrDrawTarget level and this function | 
 |     // should only return true if a faster copy path exists. The rect and point are pre-clipped. The | 
 |     // src rect and implied dst rect are guaranteed to be within the src/dst bounds and non-empty. | 
 |     virtual bool canCopySurface(const GrSurface* dst, | 
 |                                 const GrSurface* src, | 
 |                                 const SkIRect& srcRect, | 
 |                                 const SkIPoint& dstPoint) = 0; | 
 |  | 
 |     // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst | 
 |     // take place at the GrDrawTarget level and this function implement faster copy paths. The rect | 
 |     // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the | 
 |     // src/dst bounds and non-empty. | 
 |     virtual bool copySurface(GrSurface* dst, | 
 |                              GrSurface* src, | 
 |                              const SkIRect& srcRect, | 
 |                              const SkIPoint& dstPoint) = 0; | 
 |  | 
 |     // Called before certain draws in order to guarantee coherent results from dst reads. | 
 |     virtual void xferBarrier(GrXferBarrierType) = 0; | 
 |  | 
 |     struct DrawArgs { | 
 |         typedef GrDrawTarget::DrawInfo DrawInfo; | 
 |         DrawArgs(const GrPrimitiveProcessor* primProc, | 
 |                  const GrPipeline* pipeline, | 
 |                  const GrProgramDesc* desc, | 
 |                  const GrBatchTracker* batchTracker) | 
 |             : fPrimitiveProcessor(primProc) | 
 |             , fPipeline(pipeline) | 
 |             , fDesc(desc) | 
 |             , fBatchTracker(batchTracker) { | 
 |             SkASSERT(primProc && pipeline && desc && batchTracker); | 
 |         } | 
 |         const GrPrimitiveProcessor* fPrimitiveProcessor; | 
 |         const GrPipeline* fPipeline; | 
 |         const GrProgramDesc* fDesc; | 
 |         const GrBatchTracker* fBatchTracker; | 
 |     }; | 
 |  | 
 |     void draw(const DrawArgs&, const GrDrawTarget::DrawInfo&); | 
 |  | 
 |     /** None of these params are optional, pointers used just to avoid making copies. */ | 
 |     struct StencilPathState { | 
 |         bool fUseHWAA; | 
 |         GrRenderTarget* fRenderTarget; | 
 |         const SkMatrix* fViewMatrix; | 
 |         const GrStencilSettings* fStencil; | 
 |         const GrScissorState* fScissor; | 
 |     }; | 
 |  | 
 |     void stencilPath(const GrPath*, const StencilPathState&); | 
 |  | 
 |     void drawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&); | 
 |     void drawPaths(const DrawArgs&, | 
 |                    const GrPathRange*, | 
 |                    const void* indices, | 
 |                    GrDrawTarget::PathIndexType, | 
 |                    const float transformValues[], | 
 |                    GrDrawTarget::PathTransformType, | 
 |                    int count, | 
 |                    const GrStencilSettings&); | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |     // Debugging and Stats | 
 |  | 
 |     class Stats { | 
 |     public: | 
 | #if GR_GPU_STATS | 
 |         Stats() { this->reset(); } | 
 |  | 
 |         void reset() { | 
 |             fRenderTargetBinds = 0; | 
 |             fShaderCompilations = 0; | 
 |             fTextureCreates = 0; | 
 |             fTextureUploads = 0; | 
 |             fStencilAttachmentCreates = 0; | 
 |         } | 
 |  | 
 |         int renderTargetBinds() const { return fRenderTargetBinds; } | 
 |         void incRenderTargetBinds() { fRenderTargetBinds++; } | 
 |         int shaderCompilations() const { return fShaderCompilations; } | 
 |         void incShaderCompilations() { fShaderCompilations++; } | 
 |         int textureCreates() const { return fTextureCreates; } | 
 |         void incTextureCreates() { fTextureCreates++; } | 
 |         int textureUploads() const { return fTextureUploads; } | 
 |         void incTextureUploads() { fTextureUploads++; } | 
 |         void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } | 
 |         void dump(SkString*); | 
 |  | 
 |     private: | 
 |         int fRenderTargetBinds; | 
 |         int fShaderCompilations; | 
 |         int fTextureCreates; | 
 |         int fTextureUploads; | 
 |         int fStencilAttachmentCreates; | 
 | #else | 
 |         void dump(SkString*) {}; | 
 |         void incRenderTargetBinds() {} | 
 |         void incShaderCompilations() {} | 
 |         void incTextureCreates() {} | 
 |         void incTextureUploads() {} | 
 |         void incStencilAttachmentCreates() {} | 
 | #endif | 
 |     }; | 
 |  | 
 |     Stats* stats() { return &fStats; } | 
 |  | 
 |     /** | 
 |      * Called at start and end of gpu trace marking | 
 |      * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start | 
 |      * and end of a code block respectively | 
 |      */ | 
 |     void addGpuTraceMarker(const GrGpuTraceMarker* marker); | 
 |     void removeGpuTraceMarker(const GrGpuTraceMarker* marker); | 
 |  | 
 |     /** | 
 |      * Takes the current active set of markers and stores them for later use. Any current marker | 
 |      * in the active set is removed from the active set and the targets remove function is called. | 
 |      * These functions do not work as a stack so you cannot call save a second time before calling | 
 |      * restore. Also, it is assumed that when restore is called the current active set of markers | 
 |      * is empty. When the stored markers are added back into the active set, the targets add marker | 
 |      * is called. | 
 |      */ | 
 |     void saveActiveTraceMarkers(); | 
 |     void restoreActiveTraceMarkers(); | 
 |  | 
 |     // Given a rt, find or create a stencil buffer and attach it | 
 |     bool attachStencilAttachmentToRenderTarget(GrRenderTarget* target); | 
 |  | 
 | protected: | 
 |     // Functions used to map clip-respecting stencil tests into normal | 
 |     // stencil funcs supported by GPUs. | 
 |     static GrStencilFunc ConvertStencilFunc(bool stencilInClip, | 
 |                                             GrStencilFunc func); | 
 |     static void ConvertStencilFuncAndMask(GrStencilFunc func, | 
 |                                           bool clipInStencil, | 
 |                                           unsigned int clipBit, | 
 |                                           unsigned int userBits, | 
 |                                           unsigned int* ref, | 
 |                                           unsigned int* mask); | 
 |  | 
 |     const GrTraceMarkerSet& getActiveTraceMarkers() const { return fActiveTraceMarkers; } | 
 |  | 
 |     Stats                                   fStats; | 
 |     SkAutoTDelete<GrPathRendering>          fPathRendering; | 
 |     // Subclass must initialize this in its constructor. | 
 |     SkAutoTUnref<const GrDrawTargetCaps>    fCaps; | 
 |  | 
 | private: | 
 |     // called when the 3D context state is unknown. Subclass should emit any | 
 |     // assumed 3D context state and dirty any state cache. | 
 |     virtual void onResetContext(uint32_t resetBits) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to create objects. | 
 |     // Texture size and sample size will have already been validated in base class before | 
 |     // onCreateTexture/CompressedTexture are called. | 
 |     virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc, | 
 |                                        GrGpuResource::LifeCycle lifeCycle, | 
 |                                        const void* srcData, size_t rowBytes) = 0; | 
 |     virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, | 
 |                                                  GrGpuResource::LifeCycle lifeCycle, | 
 |                                                  const void* srcData) = 0; | 
 |     virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0; | 
 |     virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0; | 
 |     virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0; | 
 |     virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to perform the clear. | 
 |     virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, | 
 |                          bool canIgnoreRect) = 0; | 
 |  | 
 |  | 
 |     // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is | 
 |     // ONLY used by the the clip target | 
 |     virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to perform the draw call. | 
 |     virtual void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) = 0; | 
 |     virtual void onStencilPath(const GrPath*, const StencilPathState&) = 0; | 
 |  | 
 |     virtual void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) = 0; | 
 |     virtual void onDrawPaths(const DrawArgs&, | 
 |                              const GrPathRange*, | 
 |                              const void* indices, | 
 |                              GrDrawTarget::PathIndexType, | 
 |                              const float transformValues[], | 
 |                              GrDrawTarget::PathTransformType, | 
 |                              int count, | 
 |                              const GrStencilSettings&) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to perform the read pixels. | 
 |     virtual bool onReadPixels(GrRenderTarget* target, | 
 |                               int left, int top, int width, int height, | 
 |                               GrPixelConfig, | 
 |                               void* buffer, | 
 |                               size_t rowBytes) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to perform the texture update | 
 |     virtual bool onWriteTexturePixels(GrTexture* texture, | 
 |                                       int left, int top, int width, int height, | 
 |                                       GrPixelConfig config, const void* buffer, | 
 |                                       size_t rowBytes) = 0; | 
 |  | 
 |     // overridden by backend-specific derived class to perform the resolve | 
 |     virtual void onResolveRenderTarget(GrRenderTarget* target) = 0; | 
 |  | 
 |     // width and height may be larger than rt (if underlying API allows it). | 
 |     // Should attach the SB to the RT. Returns false if compatible sb could | 
 |     // not be created. | 
 |     virtual bool createStencilAttachmentForRenderTarget(GrRenderTarget*, int width, int height) = 0; | 
 |  | 
 |     // attaches an existing SB to an existing RT. | 
 |     virtual bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) = 0; | 
 |  | 
 |     // clears target's entire stencil buffer to 0 | 
 |     virtual void clearStencil(GrRenderTarget* target) = 0; | 
 |  | 
 |     virtual void didAddGpuTraceMarker() = 0; | 
 |     virtual void didRemoveGpuTraceMarker() = 0; | 
 |  | 
 |     void resetContext() { | 
 |         this->onResetContext(fResetBits); | 
 |         fResetBits = 0; | 
 |         ++fResetTimestamp; | 
 |     } | 
 |  | 
 |     void handleDirtyContext() { | 
 |         if (fResetBits) { | 
 |             this->resetContext(); | 
 |         } | 
 |     } | 
 |  | 
 |     ResetTimestamp                                                      fResetTimestamp; | 
 |     uint32_t                                                            fResetBits; | 
 |     // To keep track that we always have at least as many debug marker adds as removes | 
 |     int                                                                 fGpuTraceMarkerCount; | 
 |     GrTraceMarkerSet                                                    fActiveTraceMarkers; | 
 |     GrTraceMarkerSet                                                    fStoredTraceMarkers; | 
 |     // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. | 
 |     GrContext*                                                          fContext; | 
 |  | 
 |     typedef SkRefCnt INHERITED; | 
 | }; | 
 |  | 
 | #endif |