Reland "In GrSkSLFP, always use a coord transform"

This reverts commit fd7fd960be695290dffe126d006fcbea80852527.

Change-Id: Id0f39dfd906f24e5c5eb054a28fc8e96ef73835e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267036
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/effects/GrSkSLFP.cpp b/src/gpu/effects/GrSkSLFP.cpp
index 309f8a3..c10bac4 100644
--- a/src/gpu/effects/GrSkSLFP.cpp
+++ b/src/gpu/effects/GrSkSLFP.cpp
@@ -91,9 +91,8 @@
             }
         }
         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
-        SkString coords = args.fTransformedCoords.count()
-            ? fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint)
-            : SkString("sk_FragCoord");
+        SkASSERT(args.fTransformedCoords.count() == 1);
+        SkString coords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint);
         std::vector<SkString> childNames;
         for (int i = 0; i < this->numChildProcessors(); ++i) {
             childNames.push_back(this->invokeChild(i, args));
@@ -179,8 +178,8 @@
         , fInputs(std::move(inputs)) {
     if (matrix) {
         fCoordTransform = GrCoordTransform(*matrix);
-        this->addCoordTransform(&fCoordTransform);
     }
+    this->addCoordTransform(&fCoordTransform);
 }
 
 GrSkSLFP::GrSkSLFP(const GrSkSLFP& other)
@@ -189,10 +188,9 @@
         , fEffect(other.fEffect)
         , fName(other.fName)
         , fInputs(other.fInputs) {
-    if (other.numCoordTransforms()) {
-        fCoordTransform = other.fCoordTransform;
-        this->addCoordTransform(&fCoordTransform);
-    }
+    SkASSERT(other.numCoordTransforms() == 1);
+    fCoordTransform = other.fCoordTransform;
+    this->addCoordTransform(&fCoordTransform);
 }
 
 const char* GrSkSLFP::name() const {