| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/render/SDFTextRenderStep.h" |
| |
| #include "include/core/SkM44.h" |
| #include "include/gpu/graphite/Recorder.h" |
| #include "include/private/SkSLString.h" |
| #include "src/gpu/graphite/ContextUtils.h" |
| #include "src/gpu/graphite/DrawParams.h" |
| #include "src/gpu/graphite/DrawWriter.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" |
| #include "src/gpu/graphite/text/AtlasManager.h" |
| #include "src/text/gpu/SubRunContainer.h" |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| // We are expecting to sample from up to 4 textures |
| constexpr int kNumSDFAtlasTextures = 4; |
| |
| } // namespace |
| |
| SDFTextRenderStep::SDFTextRenderStep(bool isA8) |
| : RenderStep("SDFTextRenderStep", |
| isA8 ? "A8" : "565", |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage, |
| /*uniforms=*/{{"deviceMatrix", SkSLType::kFloat4x4}, |
| {"atlasSizeInv", SkSLType::kFloat2}, |
| {"distanceAdjust", SkSLType::kFloat}}, |
| PrimitiveType::kTriangleStrip, |
| kDirectDepthGEqualPass, |
| /*vertexAttrs=*/ {}, |
| /*instanceAttrs=*/ |
| {{"size", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2}, |
| {"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2}, |
| {"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat}, |
| {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, |
| {"ssboIndex", VertexAttribType::kInt, SkSLType::kInt}}, |
| /*varyings=*/ |
| {{"unormTexCoords", SkSLType::kFloat2}, |
| {"textureCoords", SkSLType::kFloat2}, |
| {"texIndex", SkSLType::kFloat}}) { |
| // TODO: store if it's A8 and adjust shader |
| } |
| |
| SDFTextRenderStep::~SDFTextRenderStep() {} |
| |
| std::string SDFTextRenderStep::vertexSkSL() const { |
| return |
| "float2 baseCoords = float2(float(sk_VertexID >> 1), float(sk_VertexID & 1));" |
| "baseCoords.xy *= float2(size);" |
| |
| "stepLocalCoords = strikeToSourceScale*baseCoords + float2(xyPos);" |
| "float4 position = deviceMatrix*float4(stepLocalCoords, 0, 1);" |
| |
| "unormTexCoords = baseCoords + float2(uvPos);" |
| "textureCoords = unormTexCoords * atlasSizeInv;" |
| "texIndex = float(indexAndFlags.x);" |
| |
| "float4 devPosition = float4(position.xy, depth, position.w);"; |
| } |
| |
| std::string SDFTextRenderStep::texturesAndSamplersSkSL( |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { |
| std::string result; |
| |
| for (unsigned int i = 0; i < kNumSDFAtlasTextures; ++i) { |
| result += EmitSamplerLayout(bindingReqs, nextBindingIndex); |
| SkSL::String::appendf(&result, " uniform sampler2D sdf_atlas_%d;\n", i); |
| } |
| |
| return result; |
| } |
| |
| const char* SDFTextRenderStep::fragmentCoverageSkSL() const { |
| // TODO: To minimize the number of shaders generated this is the full affine shader. |
| // For best performance it may be worth creating the uniform scale shader as well, |
| // as that's the most common case. |
| // TODO: Need to add 565 support. |
| // TODO: Need aliased and possibly sRGB support. |
| return |
| "half texColor;" |
| "if (texIndex == 0) {" |
| "texColor = sample(sdf_atlas_0, textureCoords).r;" |
| "} else if (texIndex == 1) {" |
| "texColor = sample(sdf_atlas_1, textureCoords).r;" |
| "} else if (texIndex == 2) {" |
| "texColor = sample(sdf_atlas_2, textureCoords).r;" |
| "} else if (texIndex == 3) {" |
| "texColor = sample(sdf_atlas_3, textureCoords).r;" |
| "} else {" |
| "texColor = sample(sdf_atlas_0, textureCoords).r;" |
| "}" |
| // The distance field is constructed as uchar8_t values, so that the zero value is at 128, |
| // and the supported range of distances is [-4 * 127/128, 4]. |
| // Hence to convert to floats our multiplier (width of the range) is 4 * 255/128 = 7.96875 |
| // and zero threshold is 128/255 = 0.50196078431. |
| "half distance = 7.96875*(texColor - 0.50196078431);" |
| |
| // We may further adjust the distance for gamma correction. |
| "distance -= half(distanceAdjust);" |
| |
| // After the distance is unpacked, we need to correct it by a factor dependent on the |
| // current transformation. For general transforms, to determine the amount of correction |
| // we multiply a unit vector pointing along the SDF gradient direction by the Jacobian of |
| // unormTexCoords (which is the inverse transform for this fragment) and take the length of |
| // the result. |
| "half2 dist_grad = half2(float2(dFdx(distance), dFdy(distance)));" |
| "half dg_len2 = dot(dist_grad, dist_grad);" |
| |
| // The length of the gradient may be near 0, so we need to check for that. This also |
| // compensates for the Adreno, which likes to drop tiles on division by 0 |
| "if (dg_len2 < 0.0001) {" |
| "dist_grad = half2(0.7071, 0.7071);" |
| "} else {" |
| "dist_grad = dist_grad*half(inversesqrt(dg_len2));" |
| "}" |
| |
| // Computing the Jacobian and multiplying by the gradient. |
| "half2 Jdx = half2(dFdx(unormTexCoords));" |
| "half2 Jdy = half2(dFdy(unormTexCoords));" |
| "half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x," |
| "dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);" |
| |
| // This gives us a smooth step across approximately one fragment. |
| "half afwidth = 0.65*length(grad);" |
| // TODO: handle aliased and sRGB rendering |
| "half val = smoothstep(-afwidth, afwidth, distance);" |
| "outputCoverage = half4(val);"; |
| } |
| |
| void SDFTextRenderStep::writeVertices(DrawWriter* dw, |
| const DrawParams& params, |
| int ssboIndex) const { |
| const SubRunData& subRunData = params.geometry().subRunData(); |
| subRunData.subRun()->fillInstanceData(dw, subRunData.startGlyphIndex(), subRunData.glyphCount(), |
| ssboIndex, params.order().depthAsFloat()); |
| } |
| |
| void SDFTextRenderStep::writeUniformsAndTextures(const DrawParams& params, |
| PipelineDataGatherer* gatherer) const { |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) |
| |
| const SubRunData& subRunData = params.geometry().subRunData(); |
| unsigned int numProxies; |
| Recorder* recorder = subRunData.recorder(); |
| const sk_sp<TextureProxy>* proxies = |
| recorder->priv().atlasManager()->getProxies(subRunData.subRun()->maskFormat(), |
| &numProxies); |
| SkASSERT(proxies && numProxies > 0); |
| |
| // write uniforms |
| gatherer->write(params.transform()); |
| SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(), |
| 1.f/proxies[0]->dimensions().height()}; |
| gatherer->write(atlasDimensionsInverse); |
| |
| // TODO: get this from DistanceFieldAdjustTable and luminance color (set in SubRunData?) |
| float gammaCorrection = 0.f; |
| gatherer->write(gammaCorrection); |
| |
| // write textures and samplers |
| const SkSamplingOptions kSamplingOptions(SkFilterMode::kLinear); |
| constexpr SkTileMode kTileModes[2] = { SkTileMode::kClamp, SkTileMode::kClamp }; |
| for (unsigned int i = 0; i < numProxies; ++i) { |
| gatherer->add(kSamplingOptions, kTileModes, proxies[i]); |
| } |
| // If the atlas has less than 4 active proxies we still need to set up samplers for the shader. |
| for (unsigned int i = numProxies; i < kNumSDFAtlasTextures; ++i) { |
| gatherer->add(kSamplingOptions, kTileModes, proxies[0]); |
| } |
| } |
| |
| } // namespace skgpu::graphite |