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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_MtlGraphiteUtilsPriv_DEFINED
#define skgpu_graphite_MtlGraphiteUtilsPriv_DEFINED
#include "include/ports/SkCFObject.h"
#include "src/gpu/graphite/ResourceTypes.h"
#import <Metal/Metal.h>
namespace skgpu {
class ShaderErrorHandler;
}
namespace skgpu::graphite {
class MtlSharedContext;
MTLPixelFormat MtlDepthStencilFlagsToFormat(SkEnumBitMask<DepthStencilFlags>);
sk_cfp<id<MTLLibrary>> MtlCompileShaderLibrary(const MtlSharedContext* sharedContext,
const std::string& msl,
ShaderErrorHandler* errorHandler);
} // namespace skgpu::graphite
#endif // skgpu_graphite_MtlGraphiteUtilsPriv_DEFINED