| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_ComputeTask_DEFINED |
| #define skgpu_graphite_ComputeTask_DEFINED |
| |
| #include "include/private/base/SkTArray.h" |
| #include "src/gpu/graphite/Task.h" |
| |
| #include <memory> |
| |
| namespace skgpu::graphite { |
| |
| class DispatchGroup; |
| |
| /** |
| * ComputeTask handles preparing and recording DispatchGroups into a series of compute dispatches |
| * within a command buffer. It is guaranteed that dispatches within a DispatchGroup will be executed |
| * sequentially. |
| */ |
| class ComputeTask final : public Task { |
| public: |
| using DispatchGroupList = SkTArray<std::unique_ptr<DispatchGroup>>; |
| |
| static sk_sp<ComputeTask> Make(DispatchGroupList dispatchGroups); |
| |
| ~ComputeTask() override; |
| |
| bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override; |
| bool addCommands(Context*, CommandBuffer*, ReplayTargetData) override; |
| |
| private: |
| explicit ComputeTask(DispatchGroupList dispatchGroups); |
| |
| DispatchGroupList fDispatchGroups; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_ComputeTask_DEFINED |