blob: a64a93b14a5a0cfba6d3b5d2b25660781653cb06 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkUtil_DEFINED
#define GrVkUtil_DEFINED
#include "include/gpu/GrTypes.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "include/private/base/SkMacros.h"
#include "src/gpu/ganesh/GrColor.h"
#include "src/gpu/ganesh/GrDataUtils.h"
#include "src/gpu/vk/VulkanInterface.h"
#include "src/sksl/ir/SkSLProgram.h"
namespace SkSL { struct ProgramSettings; }
class GrVkGpu;
// makes a Vk call on the interface
#define GR_VK_CALL(IFACE, X) (IFACE)->fFunctions.f##X
#define GR_VK_CALL_RESULT(GPU, RESULT, X) \
do { \
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
SkDebugf("Failed vulkan call. Error: %d," #X "\n", RESULT); \
} \
GPU->checkVkResult(RESULT); \
} while (false)
#define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \
do { \
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
GPU->checkVkResult(RESULT); \
} while (false)
// same as GR_VK_CALL but checks for success
#define GR_VK_CALL_ERRCHECK(GPU, X) \
VkResult SK_MACRO_APPEND_LINE(ret); \
GR_VK_CALL_RESULT(GPU, SK_MACRO_APPEND_LINE(ret), X) \
bool GrVkFormatIsSupported(VkFormat);
static constexpr GrColorFormatDesc GrVkFormatDesc(VkFormat vkFormat) {
switch (vkFormat) {
case VK_FORMAT_R8G8B8A8_UNORM:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R8_UNORM:
return GrColorFormatDesc::MakeR(8, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_B8G8R8A8_UNORM:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R5G6B5_UNORM_PACK16:
return GrColorFormatDesc::MakeRGB(5, 6, 5, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R16G16B16A16_SFLOAT:
return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kFloat);
case VK_FORMAT_R16_SFLOAT:
return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kFloat);
case VK_FORMAT_R8G8B8_UNORM:
return GrColorFormatDesc::MakeRGB(8, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R8G8_UNORM:
return GrColorFormatDesc::MakeRG(8, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
return GrColorFormatDesc::MakeRGBA(4, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
return GrColorFormatDesc::MakeRGBA(4, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R8G8B8A8_SRGB:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kSRGBUnorm);
case VK_FORMAT_R16_UNORM:
return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R16G16_UNORM:
return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R16G16B16A16_UNORM:
return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kUnorm);
case VK_FORMAT_R16G16_SFLOAT:
return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kFloat);
// Compressed texture formats are not expected to have a description.
case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
case VK_FORMAT_BC1_RGB_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: return GrColorFormatDesc::MakeInvalid();
// This type only describes color channels.
case VK_FORMAT_S8_UINT: return GrColorFormatDesc::MakeInvalid();
case VK_FORMAT_D24_UNORM_S8_UINT: return GrColorFormatDesc::MakeInvalid();
case VK_FORMAT_D32_SFLOAT_S8_UINT: return GrColorFormatDesc::MakeInvalid();
default: return GrColorFormatDesc::MakeInvalid();
}
}
bool GrCompileVkShaderModule(GrVkGpu* gpu,
const std::string& shaderString,
VkShaderStageFlagBits stage,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo,
const SkSL::ProgramSettings& settings,
std::string* outSPIRV,
SkSL::Program::Inputs* outInputs);
bool GrInstallVkShaderModule(GrVkGpu* gpu,
const std::string& spirv,
VkShaderStageFlagBits stage,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo);
#endif