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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/mtl/GrMtlUtil.h"
#import <Metal/Metal.h>
#include "include/gpu/GrBackendSurface.h"
#include "include/private/base/SkMutex.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/ganesh/GrSurface.h"
#include "src/gpu/ganesh/mtl/GrMtlGpu.h"
#include "src/gpu/ganesh/mtl/GrMtlRenderTarget.h"
#include "src/gpu/ganesh/mtl/GrMtlTexture.h"
#include "src/gpu/mtl/MtlUtilsPriv.h"
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
GR_NORETAIN_BEGIN
NSError* GrCreateMtlError(NSString* description, GrMtlErrorCode errorCode) {
NSDictionary* userInfo = [NSDictionary dictionaryWithObject:description
forKey:NSLocalizedDescriptionKey];
return [NSError errorWithDomain:@"org.skia.ganesh"
code:(NSInteger)errorCode
userInfo:userInfo];
}
MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture) {
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = mtlTexture.textureType;
texDesc.pixelFormat = mtlTexture.pixelFormat;
texDesc.width = mtlTexture.width;
texDesc.height = mtlTexture.height;
texDesc.depth = mtlTexture.depth;
texDesc.mipmapLevelCount = mtlTexture.mipmapLevelCount;
texDesc.arrayLength = mtlTexture.arrayLength;
texDesc.sampleCount = mtlTexture.sampleCount;
if (@available(macOS 10.11, iOS 9.0, *)) {
texDesc.usage = mtlTexture.usage;
}
return texDesc;
}
id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
const std::string& msl,
GrContextOptions::ShaderErrorHandler* errorHandler) {
TRACE_EVENT0("skia.shaders", "driver_compile_shader");
NSString* nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.c_str())
length:msl.size()
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
if (!nsSource) {
return nil;
}
MTLCompileOptions* options = [[MTLCompileOptions alloc] init];
// array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+,
// and in MSL 1.2 on iOS 10+ (but not MacOS).
if (@available(macOS 10.13, iOS 11.0, *)) {
options.languageVersion = MTLLanguageVersion2_0;
#if defined(SK_BUILD_FOR_IOS)
} else if (@available(macOS 10.12, iOS 10.0, *)) {
options.languageVersion = MTLLanguageVersion1_2;
#endif
}
options.fastMathEnabled = YES;
NSError* error = nil;
id<MTLLibrary> compiledLibrary;
if (@available(macOS 10.15, *)) {
compiledLibrary = [gpu->device() newLibraryWithSource:(NSString* _Nonnull)nsSource
options:options
error:&error];
} else {
compiledLibrary = GrMtlNewLibraryWithSource(gpu->device(), (NSString* _Nonnull)nsSource,
options, &error);
}
if (!compiledLibrary) {
errorHandler->compileError(msl.c_str(), error.debugDescription.UTF8String);
return nil;
}
return compiledLibrary;
}
void GrPrecompileMtlShaderLibrary(const GrMtlGpu* gpu,
const std::string& msl) {
NSString* nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.c_str())
length:msl.size()
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
if (!nsSource) {
return;
}
// Do nothing after completion for now.
// TODO: cache the result somewhere so we can use it later.
MTLNewLibraryCompletionHandler completionHandler = ^(id<MTLLibrary> library, NSError* error) {};
[gpu->device() newLibraryWithSource:(NSString* _Nonnull)nsSource
options:nil
completionHandler:completionHandler];
}
// Wrapper to get atomic assignment for compiles and pipeline creation
class MtlCompileResult : public SkRefCnt {
public:
MtlCompileResult() : fCompiledObject(nil), fError(nil) {}
void set(id compiledObject, NSError* error) {
SkAutoMutexExclusive automutex(fMutex);
fCompiledObject = compiledObject;
fError = error;
}
std::pair<id, NSError*> get() {
SkAutoMutexExclusive automutex(fMutex);
return std::make_pair(fCompiledObject, fError);
}
private:
SkMutex fMutex;
id fCompiledObject SK_GUARDED_BY(fMutex);
NSError* fError SK_GUARDED_BY(fMutex);
};
id<MTLLibrary> GrMtlNewLibraryWithSource(id<MTLDevice> device, NSString* mslCode,
MTLCompileOptions* options, NSError** error) {
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
// We have to increment the ref for the Obj-C block manually because it won't do it for us
compileResult->ref();
MTLNewLibraryCompletionHandler completionHandler =
^(id<MTLLibrary> library, NSError* compileError) {
compileResult->set(library, compileError);
dispatch_semaphore_signal(semaphore);
compileResult->unref();
};
[device newLibraryWithSource: mslCode
options: options
completionHandler: completionHandler];
// Wait 1 second for the compiler
constexpr auto kTimeoutNS = 1000000000UL;
if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, kTimeoutNS))) {
if (error) {
constexpr auto kTimeoutMS = kTimeoutNS/1000000UL;
NSString* description =
[NSString stringWithFormat:@"Compilation took longer than %lu ms",
kTimeoutMS];
*error = GrCreateMtlError(description, GrMtlErrorCode::kTimeout);
}
return nil;
}
id<MTLLibrary> compiledLibrary;
std::tie(compiledLibrary, *error) = compileResult->get();
return compiledLibrary;
}
id<MTLRenderPipelineState> GrMtlNewRenderPipelineStateWithDescriptor(
id<MTLDevice> device, MTLRenderPipelineDescriptor* pipelineDescriptor, NSError** error) {
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
// We have to increment the ref for the Obj-C block manually because it won't do it for us
compileResult->ref();
MTLNewRenderPipelineStateCompletionHandler completionHandler =
^(id<MTLRenderPipelineState> state, NSError* compileError) {
compileResult->set(state, compileError);
dispatch_semaphore_signal(semaphore);
compileResult->unref();
};
[device newRenderPipelineStateWithDescriptor: pipelineDescriptor
completionHandler: completionHandler];
// Wait 1 second for pipeline creation
constexpr auto kTimeoutNS = 1000000000UL;
if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, kTimeoutNS))) {
if (error) {
constexpr auto kTimeoutMS = kTimeoutNS/1000000UL;
NSString* description =
[NSString stringWithFormat:@"Pipeline creation took longer than %lu ms",
kTimeoutMS];
*error = GrCreateMtlError(description, GrMtlErrorCode::kTimeout);
}
return nil;
}
id<MTLRenderPipelineState> pipelineState;
std::tie(pipelineState, *error) = compileResult->get();
return pipelineState;
}
id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface) {
id<MTLTexture> mtlTexture = nil;
GrMtlRenderTarget* renderTarget = static_cast<GrMtlRenderTarget*>(surface->asRenderTarget());
GrMtlTexture* texture;
if (renderTarget) {
// We should not be using this for multisampled rendertargets with a separate resolve
// texture.
if (renderTarget->resolveAttachment()) {
SkASSERT(renderTarget->numSamples() > 1);
SkASSERT(false);
return nil;
}
mtlTexture = renderTarget->colorMTLTexture();
} else {
texture = static_cast<GrMtlTexture*>(surface->asTexture());
if (texture) {
mtlTexture = texture->mtlTexture();
}
}
return mtlTexture;
}
//////////////////////////////////////////////////////////////////////////////
// CPP Utils
GrMTLPixelFormat GrGetMTLPixelFormatFromMtlTextureInfo(const GrMtlTextureInfo& info) {
id<MTLTexture> GR_NORETAIN mtlTexture = GrGetMTLTexture(info.fTexture.get());
return static_cast<GrMTLPixelFormat>(mtlTexture.pixelFormat);
}
uint32_t GrMtlFormatChannels(GrMTLPixelFormat mtlFormat) {
return skgpu::MtlFormatChannels((MTLPixelFormat)mtlFormat);
}
GrColorFormatDesc GrMtlFormatDesc(GrMTLPixelFormat mtlFormat) {
switch (mtlFormat) {
case MTLPixelFormatRGBA8Unorm:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatR8Unorm:
return GrColorFormatDesc::MakeR(8, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatA8Unorm:
return GrColorFormatDesc::MakeAlpha(8, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatBGRA8Unorm:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatB5G6R5Unorm:
return GrColorFormatDesc::MakeRGB(5, 6, 5, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRGBA16Float:
return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kFloat);
case MTLPixelFormatR16Float:
return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kFloat);
case MTLPixelFormatRG8Unorm:
return GrColorFormatDesc::MakeRG(8, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRGB10A2Unorm:
return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatBGR10A2Unorm:
return GrColorFormatDesc::MakeRGBA(10, 2, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatABGR4Unorm:
return GrColorFormatDesc::MakeRGBA(4, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRGBA8Unorm_sRGB:
return GrColorFormatDesc::MakeRGBA(8, GrColorTypeEncoding::kSRGBUnorm);
case MTLPixelFormatR16Unorm:
return GrColorFormatDesc::MakeR(16, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRG16Unorm:
return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRGBA16Unorm:
return GrColorFormatDesc::MakeRGBA(16, GrColorTypeEncoding::kUnorm);
case MTLPixelFormatRG16Float:
return GrColorFormatDesc::MakeRG(16, GrColorTypeEncoding::kFloat);
// Compressed texture formats are not expected to have a description.
case MTLPixelFormatETC2_RGB8: return GrColorFormatDesc::MakeInvalid();
#ifdef SK_BUILD_FOR_MAC
case MTLPixelFormatBC1_RGBA: return GrColorFormatDesc::MakeInvalid();
#endif
// This type only describes color channels.
case MTLPixelFormatStencil8: return GrColorFormatDesc::MakeInvalid();
default:
return GrColorFormatDesc::MakeInvalid();
}
}
SkTextureCompressionType GrMtlBackendFormatToCompressionType(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return GrMtlFormatToCompressionType(mtlFormat);
}
SkTextureCompressionType GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat) {
switch (mtlFormat) {
case MTLPixelFormatETC2_RGB8: return SkTextureCompressionType::kETC2_RGB8_UNORM;
#ifdef SK_BUILD_FOR_MAC
case MTLPixelFormatBC1_RGBA: return SkTextureCompressionType::kBC1_RGBA8_UNORM;
#endif
default: return SkTextureCompressionType::kNone;
}
SkUNREACHABLE;
}
int GrMtlTextureInfoSampleCount(const GrMtlTextureInfo& info) {
id<MTLTexture> texture = GrGetMTLTexture(info.fTexture.get());
if (!texture) {
return 0;
}
return texture.sampleCount;
}
size_t GrMtlBackendFormatBytesPerBlock(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return skgpu::MtlFormatBytesPerBlock(mtlFormat);
}
int GrMtlBackendFormatStencilBits(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return GrMtlFormatStencilBits(mtlFormat);
}
int GrMtlFormatStencilBits(MTLPixelFormat mtlFormat) {
switch(mtlFormat) {
case MTLPixelFormatStencil8:
return 8;
default:
return 0;
}
}
#if defined(SK_DEBUG) || GR_TEST_UTILS
bool GrMtlFormatIsBGRA8(GrMTLPixelFormat mtlFormat) {
return mtlFormat == MTLPixelFormatBGRA8Unorm;
}
const char* GrMtlFormatToStr(GrMTLPixelFormat mtlFormat) {
return skgpu::MtlFormatToString((MTLPixelFormat) mtlFormat);
}
#endif
GR_NORETAIN_END