blob: 9774edbedf7f166d5ab0ef7447f852dea8bbc9f6 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/d3d/GrD3DResourceProvider.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/SkOpts_spi.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/d3d/GrD3DBuffer.h"
#include "src/gpu/ganesh/d3d/GrD3DCommandList.h"
#include "src/gpu/ganesh/d3d/GrD3DGpu.h"
#include "src/gpu/ganesh/d3d/GrD3DPipelineState.h"
#include "src/gpu/ganesh/d3d/GrD3DPipelineStateBuilder.h"
#include "src/gpu/ganesh/d3d/GrD3DRenderTarget.h"
GrD3DResourceProvider::GrD3DResourceProvider(GrD3DGpu* gpu)
: fGpu(gpu)
, fCpuDescriptorManager(gpu)
, fDescriptorTableManager(gpu)
, fPipelineStateCache(new PipelineStateCache(gpu))
, fShaderResourceDescriptorTableCache(gpu)
, fSamplerDescriptorTableCache(gpu) {
}
void GrD3DResourceProvider::destroyResources() {
fSamplers.reset();
fPipelineStateCache->release();
}
std::unique_ptr<GrD3DDirectCommandList> GrD3DResourceProvider::findOrCreateDirectCommandList() {
if (fAvailableDirectCommandLists.size()) {
std::unique_ptr<GrD3DDirectCommandList> list =
std::move(fAvailableDirectCommandLists.back());
fAvailableDirectCommandLists.pop_back();
return list;
}
return GrD3DDirectCommandList::Make(fGpu);
}
void GrD3DResourceProvider::recycleDirectCommandList(
std::unique_ptr<GrD3DDirectCommandList> commandList) {
commandList->reset();
fAvailableDirectCommandLists.push_back(std::move(commandList));
}
sk_sp<GrD3DRootSignature> GrD3DResourceProvider::findOrCreateRootSignature(int numTextureSamplers,
int numUAVs) {
for (int i = 0; i < fRootSignatures.size(); ++i) {
if (fRootSignatures[i]->isCompatible(numTextureSamplers, numUAVs)) {
return fRootSignatures[i];
}
}
auto rootSig = GrD3DRootSignature::Make(fGpu, numTextureSamplers, numUAVs);
if (!rootSig) {
return nullptr;
}
fRootSignatures.push_back(rootSig);
return rootSig;
}
sk_sp<GrD3DCommandSignature> GrD3DResourceProvider::findOrCreateCommandSignature(
GrD3DCommandSignature::ForIndexed indexed, unsigned int slot) {
for (int i = 0; i < fCommandSignatures.size(); ++i) {
if (fCommandSignatures[i]->isCompatible(indexed, slot)) {
return fCommandSignatures[i];
}
}
auto commandSig = GrD3DCommandSignature::Make(fGpu, indexed, slot);
if (!commandSig) {
return nullptr;
}
fCommandSignatures.push_back(commandSig);
return commandSig;
}
GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createRenderTargetView(
ID3D12Resource* textureResource) {
return fCpuDescriptorManager.createRenderTargetView(fGpu, textureResource);
}
void GrD3DResourceProvider::recycleRenderTargetView(
const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) {
fCpuDescriptorManager.recycleRenderTargetView(rtvDescriptor);
}
GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createDepthStencilView(
ID3D12Resource* textureResource) {
return fCpuDescriptorManager.createDepthStencilView(fGpu, textureResource);
}
void GrD3DResourceProvider::recycleDepthStencilView(
const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) {
fCpuDescriptorManager.recycleDepthStencilView(dsvDescriptor);
}
GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createConstantBufferView(
ID3D12Resource* bufferResource, size_t offset, size_t size) {
return fCpuDescriptorManager.createConstantBufferView(fGpu, bufferResource, offset, size);
}
GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createShaderResourceView(
ID3D12Resource* resource, unsigned int highestMip, unsigned int mipLevels) {
return fCpuDescriptorManager.createShaderResourceView(fGpu, resource, highestMip, mipLevels);
}
GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createUnorderedAccessView(
ID3D12Resource* resource, unsigned int mipSlice) {
return fCpuDescriptorManager.createUnorderedAccessView(fGpu, resource, mipSlice);
}
void GrD3DResourceProvider::recycleShaderView(
const GrD3DDescriptorHeap::CPUHandle& view) {
fCpuDescriptorManager.recycleShaderView(view);
}
static D3D12_TEXTURE_ADDRESS_MODE wrap_mode_to_d3d_address_mode(GrSamplerState::WrapMode wrapMode) {
switch (wrapMode) {
case GrSamplerState::WrapMode::kClamp:
return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
case GrSamplerState::WrapMode::kRepeat:
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
case GrSamplerState::WrapMode::kMirrorRepeat:
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
case GrSamplerState::WrapMode::kClampToBorder:
return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
}
SK_ABORT("Unknown wrap mode.");
}
static D3D12_FILTER d3d_filter(GrSamplerState sampler) {
if (sampler.isAniso()) {
return D3D12_FILTER_ANISOTROPIC;
}
switch (sampler.mipmapMode()) {
// When the mode is kNone we disable filtering using maxLOD.
case GrSamplerState::MipmapMode::kNone:
case GrSamplerState::MipmapMode::kNearest:
switch (sampler.filter()) {
case GrSamplerState::Filter::kNearest: return D3D12_FILTER_MIN_MAG_MIP_POINT;
case GrSamplerState::Filter::kLinear: return D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
}
SkUNREACHABLE;
case GrSamplerState::MipmapMode::kLinear:
switch (sampler.filter()) {
case GrSamplerState::Filter::kNearest: return D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR;
case GrSamplerState::Filter::kLinear: return D3D12_FILTER_MIN_MAG_MIP_LINEAR;
}
SkUNREACHABLE;
}
SkUNREACHABLE;
}
D3D12_CPU_DESCRIPTOR_HANDLE GrD3DResourceProvider::findOrCreateCompatibleSampler(
const GrSamplerState& params) {
// In D3D anisotropic filtering uses the same field (D3D12_SAMPLER_DESC::Filter) as min/mag/mip
// settings and so is not orthogonal to them.
uint32_t key = params.asKey(/*anisoIsOrthogonal=*/false);
D3D12_CPU_DESCRIPTOR_HANDLE* samplerPtr = fSamplers.find(key);
if (samplerPtr) {
return *samplerPtr;
}
D3D12_FILTER filter = d3d_filter(params);
// We disable MIP filtering using maxLOD. Otherwise, we want the max LOD to be unbounded.
float maxLOD = params.mipmapped() == GrMipmapped::kYes ? std::numeric_limits<float>::max()
: 0.f;
D3D12_TEXTURE_ADDRESS_MODE addressModeU = wrap_mode_to_d3d_address_mode(params.wrapModeX());
D3D12_TEXTURE_ADDRESS_MODE addressModeV = wrap_mode_to_d3d_address_mode(params.wrapModeY());
unsigned int maxAnisotropy = params.maxAniso();
D3D12_CPU_DESCRIPTOR_HANDLE sampler =
fCpuDescriptorManager.createSampler(
fGpu, filter, maxLOD, maxAnisotropy, addressModeU, addressModeV).fHandle;
fSamplers.set(key, sampler);
return sampler;
}
sk_sp<GrD3DDescriptorTable> GrD3DResourceProvider::findOrCreateShaderViewTable(
const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE>& shaderViews) {
auto createFunc = [this](GrD3DGpu* gpu, unsigned int numDesc) {
return this->fDescriptorTableManager.createShaderViewTable(gpu, numDesc);
};
return fShaderResourceDescriptorTableCache.findOrCreateDescTable(shaderViews, createFunc);
}
sk_sp<GrD3DDescriptorTable> GrD3DResourceProvider::findOrCreateSamplerTable(
const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE>& samplers) {
auto createFunc = [this](GrD3DGpu* gpu, unsigned int numDesc) {
return this->fDescriptorTableManager.createSamplerTable(gpu, numDesc);
};
return fShaderResourceDescriptorTableCache.findOrCreateDescTable(samplers, createFunc);
}
GrD3DPipelineState* GrD3DResourceProvider::findOrCreateCompatiblePipelineState(
GrD3DRenderTarget* rt, const GrProgramInfo& info) {
return fPipelineStateCache->refPipelineState(rt, info);
}
sk_sp<GrD3DPipeline> GrD3DResourceProvider::findOrCreateMipmapPipeline() {
if (!fMipmapPipeline) {
// Note: filtering for non-even widths and heights samples at the 0.25 and 0.75
// locations and averages the result. As the initial samples are bilerped this is
// approximately a triangle filter. We should look into doing a better kernel but
// this should hold us for now.
const char* shader =
"SamplerState textureSampler : register(s0, space1);\n"
"Texture2D<float4> inputTexture : register(t1, space1);\n"
"RWTexture2D<float4> outUAV : register(u2, space1);\n"
"\n"
"cbuffer UniformBuffer : register(b0, space0) {\n"
" float2 inverseDims;\n"
" uint mipLevel;\n"
" uint sampleMode;\n"
"}\n"
"\n"
"[numthreads(8, 8, 1)]\n"
"void main(uint groupIndex : SV_GroupIndex, uint3 threadID : SV_DispatchThreadID) {\n"
" float2 uv = inverseDims * (threadID.xy + 0.5);\n"
" float4 mipVal;\n"
" switch (sampleMode) {\n"
" case 0: {\n"
" mipVal = inputTexture.SampleLevel(textureSampler, uv, mipLevel);\n"
" break;\n"
" }\n"
" case 1: {\n"
" float2 uvdiff = inverseDims * 0.25;\n"
" mipVal = inputTexture.SampleLevel(textureSampler, uv-uvdiff, mipLevel);\n"
" mipVal += inputTexture.SampleLevel(textureSampler, uv+uvdiff, mipLevel);\n"
" uvdiff.y = -uvdiff.y;\n"
" mipVal += inputTexture.SampleLevel(textureSampler, uv-uvdiff, mipLevel);\n"
" mipVal += inputTexture.SampleLevel(textureSampler, uv+uvdiff, mipLevel);\n"
" mipVal *= 0.25;\n"
" break;\n"
" }\n"
" case 2: {\n"
" float2 uvdiff = float2(inverseDims.x * 0.25, 0);\n"
" mipVal = inputTexture.SampleLevel(textureSampler, uv-uvdiff, mipLevel);\n"
" mipVal += inputTexture.SampleLevel(textureSampler, uv+uvdiff, mipLevel);\n"
" mipVal *= 0.5;\n"
" break;\n"
" }\n"
" case 3: {\n"
" float2 uvdiff = float2(0, inverseDims.y * 0.25);\n"
" mipVal = inputTexture.SampleLevel(textureSampler, uv-uvdiff, mipLevel);\n"
" mipVal += inputTexture.SampleLevel(textureSampler, uv+uvdiff, mipLevel);\n"
" mipVal *= 0.5;\n"
" break;\n"
" }\n"
" }\n"
"\n"
" outUAV[threadID.xy] = mipVal;\n"
"}\n";
sk_sp<GrD3DRootSignature> rootSig = this->findOrCreateRootSignature(1, 1);
fMipmapPipeline =
GrD3DPipelineStateBuilder::MakeComputePipeline(fGpu, rootSig.get(), shader);
}
return fMipmapPipeline;
}
D3D12_GPU_VIRTUAL_ADDRESS GrD3DResourceProvider::uploadConstantData(void* data, size_t size) {
// constant size has to be aligned to 256
constexpr int kConstantAlignment = 256;
// upload the data
size_t paddedSize = SkAlignTo(size, kConstantAlignment);
GrRingBuffer::Slice slice = fGpu->uniformsRingBuffer()->suballocate(paddedSize);
char* destPtr = static_cast<char*>(slice.fBuffer->map()) + slice.fOffset;
memcpy(destPtr, data, size);
// create the associated constant buffer view descriptor
GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer);
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress();
return gpuAddress + slice.fOffset;
}
void GrD3DResourceProvider::prepForSubmit() {
fDescriptorTableManager.prepForSubmit(fGpu);
// Any heap memory used for these will be returned when the command buffer finishes,
// so we have to invalidate all entries.
fShaderResourceDescriptorTableCache.release();
fSamplerDescriptorTableCache.release();
}
////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef GR_PIPELINE_STATE_CACHE_STATS
// Display pipeline state cache usage
static const bool c_DisplayMtlPipelineCache{false};
#endif
struct GrD3DResourceProvider::PipelineStateCache::Entry {
Entry(GrD3DGpu* gpu, std::unique_ptr<GrD3DPipelineState> pipelineState)
: fGpu(gpu), fPipelineState(std::move(pipelineState)) {}
GrD3DGpu* fGpu;
std::unique_ptr<GrD3DPipelineState> fPipelineState;
};
GrD3DResourceProvider::PipelineStateCache::PipelineStateCache(GrD3DGpu* gpu)
: fMap(gpu->getContext()->priv().options().fRuntimeProgramCacheSize)
, fGpu(gpu)
#ifdef GR_PIPELINE_STATE_CACHE_STATS
, fTotalRequests(0)
, fCacheMisses(0)
#endif
{
}
GrD3DResourceProvider::PipelineStateCache::~PipelineStateCache() {
// dump stats
#ifdef GR_PIPELINE_STATE_CACHE_STATS
if (c_DisplayMtlPipelineCache) {
SkDebugf("--- Pipeline State Cache ---\n");
SkDebugf("Total requests: %d\n", fTotalRequests);
SkDebugf("Cache misses: %d\n", fCacheMisses);
SkDebugf("Cache miss %%: %f\n",
(fTotalRequests > 0) ? 100.f * fCacheMisses / fTotalRequests : 0.f);
SkDebugf("---------------------\n");
}
#endif
}
void GrD3DResourceProvider::PipelineStateCache::release() {
fMap.reset();
}
GrD3DPipelineState* GrD3DResourceProvider::PipelineStateCache::refPipelineState(
GrD3DRenderTarget* renderTarget, const GrProgramInfo& programInfo) {
#ifdef GR_PIPELINE_STATE_CACHE_STATS
++fTotalRequests;
#endif
const GrCaps* caps = fGpu->caps();
GrProgramDesc desc = caps->makeDesc(renderTarget, programInfo);
if (!desc.isValid()) {
GrCapsDebugf(fGpu->caps(), "Failed to build mtl program descriptor!\n");
return nullptr;
}
std::unique_ptr<Entry>* entry = fMap.find(desc);
if (!entry) {
#ifdef GR_PIPELINE_STATE_CACHE_STATS
++fCacheMisses;
#endif
std::unique_ptr<GrD3DPipelineState> pipelineState =
GrD3DPipelineStateBuilder::MakePipelineState(fGpu, renderTarget, desc, programInfo);
if (!pipelineState) {
return nullptr;
}
entry = fMap.insert(desc, std::unique_ptr<Entry>(
new Entry(fGpu, std::move(pipelineState))));
return ((*entry)->fPipelineState).get();
}
return ((*entry)->fPipelineState).get();
}
void GrD3DResourceProvider::PipelineStateCache::markPipelineStateUniformsDirty() {
fMap.foreach ([](const GrProgramDesc*, std::unique_ptr<Entry>* entry) {
(*entry)->fPipelineState->markUniformsDirty();
});
}
////////////////////////////////////////////////////////////////////////////////////////////////
void GrD3DResourceProvider::DescriptorTableCache::release() {
fMap.reset();
}
sk_sp<GrD3DDescriptorTable> GrD3DResourceProvider::DescriptorTableCache::findOrCreateDescTable(
const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE>& cpuDescriptors,
std::function<sk_sp<GrD3DDescriptorTable>(GrD3DGpu*, unsigned int numDesc)> createFunc) {
sk_sp<GrD3DDescriptorTable>* entry = fMap.find(cpuDescriptors);
if (entry) {
return *entry;
}
unsigned int numDescriptors = cpuDescriptors.size();
SkASSERT(numDescriptors <= kRangeSizesCount);
sk_sp<GrD3DDescriptorTable> descTable = createFunc(fGpu, numDescriptors);
fGpu->device()->CopyDescriptors(1, descTable->baseCpuDescriptorPtr(), &numDescriptors,
numDescriptors, cpuDescriptors.data(), fRangeSizes,
descTable->type());
entry = fMap.insert(cpuDescriptors, std::move(descTable));
return *entry;
}