| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool ok = true; |
| int i = 5; |
| int _32 = 5 + 1; |
| i = _32; |
| bool _39 = false; |
| if (true) |
| { |
| i = _32 + 1; |
| _39 = _32 == 6; |
| } |
| else |
| { |
| _39 = false; |
| } |
| ok = _39; |
| bool _45 = false; |
| if (_39) |
| { |
| _45 = i == 7; |
| } |
| else |
| { |
| _45 = false; |
| } |
| ok = _45; |
| bool _51 = false; |
| if (_45) |
| { |
| int _48 = i; |
| i = _48 - 1; |
| _51 = _48 == 7; |
| } |
| else |
| { |
| _51 = false; |
| } |
| ok = _51; |
| bool _56 = false; |
| if (_51) |
| { |
| _56 = i == 6; |
| } |
| else |
| { |
| _56 = false; |
| } |
| ok = _56; |
| int _57 = i; |
| int _58 = _57 - 1; |
| i = _58; |
| bool _62 = false; |
| if (_56) |
| { |
| _62 = _58 == 5; |
| } |
| else |
| { |
| _62 = false; |
| } |
| ok = _62; |
| float f = 0.5f; |
| float _67 = 0.5f + 1.0f; |
| f = _67; |
| bool _73 = false; |
| if (_62) |
| { |
| f = _67 + 1.0f; |
| _73 = _67 == 1.5f; |
| } |
| else |
| { |
| _73 = false; |
| } |
| ok = _73; |
| bool _79 = false; |
| if (_73) |
| { |
| _79 = f == 2.5f; |
| } |
| else |
| { |
| _79 = false; |
| } |
| ok = _79; |
| bool _85 = false; |
| if (_79) |
| { |
| float _82 = f; |
| f = _82 - 1.0f; |
| _85 = _82 == 2.5f; |
| } |
| else |
| { |
| _85 = false; |
| } |
| ok = _85; |
| bool _90 = false; |
| if (_85) |
| { |
| _90 = f == 1.5f; |
| } |
| else |
| { |
| _90 = false; |
| } |
| ok = _90; |
| float _91 = f; |
| float _92 = _91 - 1.0f; |
| f = _92; |
| bool _96 = false; |
| if (_90) |
| { |
| _96 = _92 == 0.5f; |
| } |
| else |
| { |
| _96 = false; |
| } |
| ok = _96; |
| float2 f2 = 0.5f.xx; |
| f2.x += 1.0f; |
| bool _110 = false; |
| if (ok) |
| { |
| float _107 = f2.x; |
| f2.x = _107 + 1.0f; |
| _110 = _107 == 1.5f; |
| } |
| else |
| { |
| _110 = false; |
| } |
| ok = _110; |
| bool _116 = false; |
| if (_110) |
| { |
| _116 = f2.x == 2.5f; |
| } |
| else |
| { |
| _116 = false; |
| } |
| ok = _116; |
| bool _123 = false; |
| if (_116) |
| { |
| float _120 = f2.x; |
| f2.x = _120 - 1.0f; |
| _123 = _120 == 2.5f; |
| } |
| else |
| { |
| _123 = false; |
| } |
| ok = _123; |
| bool _129 = false; |
| if (_123) |
| { |
| _129 = f2.x == 1.5f; |
| } |
| else |
| { |
| _129 = false; |
| } |
| ok = _129; |
| f2.x -= 1.0f; |
| bool _139 = false; |
| if (ok) |
| { |
| _139 = f2.x == 0.5f; |
| } |
| else |
| { |
| _139 = false; |
| } |
| ok = _139; |
| float2 _140 = f2; |
| float2 _142 = _140 + 1.0f.xx; |
| f2 = _142; |
| bool _150 = false; |
| if (_139) |
| { |
| f2 = _142 + 1.0f.xx; |
| _150 = all(bool2(_142.x == 1.5f.xx.x, _142.y == 1.5f.xx.y)); |
| } |
| else |
| { |
| _150 = false; |
| } |
| ok = _150; |
| bool _157 = false; |
| if (_150) |
| { |
| _157 = all(bool2(f2.x == 2.5f.xx.x, f2.y == 2.5f.xx.y)); |
| } |
| else |
| { |
| _157 = false; |
| } |
| ok = _157; |
| bool _164 = false; |
| if (_157) |
| { |
| float2 _160 = f2; |
| f2 = _160 - 1.0f.xx; |
| _164 = all(bool2(_160.x == 2.5f.xx.x, _160.y == 2.5f.xx.y)); |
| } |
| else |
| { |
| _164 = false; |
| } |
| ok = _164; |
| bool _170 = false; |
| if (_164) |
| { |
| _170 = all(bool2(f2.x == 1.5f.xx.x, f2.y == 1.5f.xx.y)); |
| } |
| else |
| { |
| _170 = false; |
| } |
| ok = _170; |
| float2 _171 = f2; |
| float2 _172 = _171 - 1.0f.xx; |
| f2 = _172; |
| bool _177 = false; |
| if (_170) |
| { |
| _177 = all(bool2(_172.x == 0.5f.xx.x, _172.y == 0.5f.xx.y)); |
| } |
| else |
| { |
| _177 = false; |
| } |
| ok = _177; |
| int4 i4 = int4(7, 8, 9, 10); |
| int4 _186 = int4(7, 8, 9, 10) + int4(1, 1, 1, 1); |
| i4 = _186; |
| bool _195 = false; |
| if (_177) |
| { |
| i4 = _186 + int4(1, 1, 1, 1); |
| _195 = all(bool4(_186.x == int4(8, 9, 10, 11).x, _186.y == int4(8, 9, 10, 11).y, _186.z == int4(8, 9, 10, 11).z, _186.w == int4(8, 9, 10, 11).w)); |
| } |
| else |
| { |
| _195 = false; |
| } |
| ok = _195; |
| bool _203 = false; |
| if (_195) |
| { |
| _203 = all(bool4(i4.x == int4(9, 10, 11, 12).x, i4.y == int4(9, 10, 11, 12).y, i4.z == int4(9, 10, 11, 12).z, i4.w == int4(9, 10, 11, 12).w)); |
| } |
| else |
| { |
| _203 = false; |
| } |
| ok = _203; |
| bool _210 = false; |
| if (_203) |
| { |
| int4 _206 = i4; |
| i4 = _206 - int4(1, 1, 1, 1); |
| _210 = all(bool4(_206.x == int4(9, 10, 11, 12).x, _206.y == int4(9, 10, 11, 12).y, _206.z == int4(9, 10, 11, 12).z, _206.w == int4(9, 10, 11, 12).w)); |
| } |
| else |
| { |
| _210 = false; |
| } |
| ok = _210; |
| bool _216 = false; |
| if (_210) |
| { |
| _216 = all(bool4(i4.x == int4(8, 9, 10, 11).x, i4.y == int4(8, 9, 10, 11).y, i4.z == int4(8, 9, 10, 11).z, i4.w == int4(8, 9, 10, 11).w)); |
| } |
| else |
| { |
| _216 = false; |
| } |
| ok = _216; |
| int4 _217 = i4; |
| int4 _218 = _217 - int4(1, 1, 1, 1); |
| i4 = _218; |
| bool _223 = false; |
| if (_216) |
| { |
| _223 = all(bool4(_218.x == int4(7, 8, 9, 10).x, _218.y == int4(7, 8, 9, 10).y, _218.z == int4(7, 8, 9, 10).z, _218.w == int4(7, 8, 9, 10).w)); |
| } |
| else |
| { |
| _223 = false; |
| } |
| ok = _223; |
| float3x3 m3x3 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)); |
| float3 _242 = float3(1.0f, 2.0f, 3.0f) + 1.0f.xxx; |
| float3 _243 = float3(4.0f, 5.0f, 6.0f) + 1.0f.xxx; |
| float3 _244 = float3(7.0f, 8.0f, 9.0f) + 1.0f.xxx; |
| m3x3 = float3x3(_242, _243, _244); |
| bool _266 = false; |
| if (_223) |
| { |
| m3x3 = float3x3(_242 + 1.0f.xxx, _243 + 1.0f.xxx, _244 + 1.0f.xxx); |
| _266 = (all(bool3(_242.x == float3(2.0f, 3.0f, 4.0f).x, _242.y == float3(2.0f, 3.0f, 4.0f).y, _242.z == float3(2.0f, 3.0f, 4.0f).z)) && all(bool3(_243.x == float3(5.0f, 6.0f, 7.0f).x, _243.y == float3(5.0f, 6.0f, 7.0f).y, _243.z == float3(5.0f, 6.0f, 7.0f).z))) && all(bool3(_244.x == float3(8.0f, 9.0f, 10.0f).x, _244.y == float3(8.0f, 9.0f, 10.0f).y, _244.z == float3(8.0f, 9.0f, 10.0f).z)); |
| } |
| else |
| { |
| _266 = false; |
| } |
| ok = _266; |
| bool _286 = false; |
| if (_266) |
| { |
| _286 = (all(bool3(m3x3[0].x == float3(3.0f, 4.0f, 5.0f).x, m3x3[0].y == float3(3.0f, 4.0f, 5.0f).y, m3x3[0].z == float3(3.0f, 4.0f, 5.0f).z)) && all(bool3(m3x3[1].x == float3(6.0f, 7.0f, 8.0f).x, m3x3[1].y == float3(6.0f, 7.0f, 8.0f).y, m3x3[1].z == float3(6.0f, 7.0f, 8.0f).z))) && all(bool3(m3x3[2].x == float3(9.0f, 10.0f, 11.0f).x, m3x3[2].y == float3(9.0f, 10.0f, 11.0f).y, m3x3[2].z == float3(9.0f, 10.0f, 11.0f).z)); |
| } |
| else |
| { |
| _286 = false; |
| } |
| ok = _286; |
| bool _305 = false; |
| if (_286) |
| { |
| float3x3 _289 = m3x3; |
| m3x3 = float3x3(_289[0] - 1.0f.xxx, _289[1] - 1.0f.xxx, _289[2] - 1.0f.xxx); |
| _305 = (all(bool3(_289[0].x == float3(3.0f, 4.0f, 5.0f).x, _289[0].y == float3(3.0f, 4.0f, 5.0f).y, _289[0].z == float3(3.0f, 4.0f, 5.0f).z)) && all(bool3(_289[1].x == float3(6.0f, 7.0f, 8.0f).x, _289[1].y == float3(6.0f, 7.0f, 8.0f).y, _289[1].z == float3(6.0f, 7.0f, 8.0f).z))) && all(bool3(_289[2].x == float3(9.0f, 10.0f, 11.0f).x, _289[2].y == float3(9.0f, 10.0f, 11.0f).y, _289[2].z == float3(9.0f, 10.0f, 11.0f).z)); |
| } |
| else |
| { |
| _305 = false; |
| } |
| ok = _305; |
| bool _320 = false; |
| if (_305) |
| { |
| _320 = (all(bool3(m3x3[0].x == float3(2.0f, 3.0f, 4.0f).x, m3x3[0].y == float3(2.0f, 3.0f, 4.0f).y, m3x3[0].z == float3(2.0f, 3.0f, 4.0f).z)) && all(bool3(m3x3[1].x == float3(5.0f, 6.0f, 7.0f).x, m3x3[1].y == float3(5.0f, 6.0f, 7.0f).y, m3x3[1].z == float3(5.0f, 6.0f, 7.0f).z))) && all(bool3(m3x3[2].x == float3(8.0f, 9.0f, 10.0f).x, m3x3[2].y == float3(8.0f, 9.0f, 10.0f).y, m3x3[2].z == float3(8.0f, 9.0f, 10.0f).z)); |
| } |
| else |
| { |
| _320 = false; |
| } |
| ok = _320; |
| float3x3 _321 = m3x3; |
| float3 _323 = _321[0] - 1.0f.xxx; |
| float3 _325 = _321[1] - 1.0f.xxx; |
| float3 _327 = _321[2] - 1.0f.xxx; |
| m3x3 = float3x3(_323, _325, _327); |
| bool _339 = false; |
| if (_320) |
| { |
| _339 = (all(bool3(_323.x == float3(1.0f, 2.0f, 3.0f).x, _323.y == float3(1.0f, 2.0f, 3.0f).y, _323.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_325.x == float3(4.0f, 5.0f, 6.0f).x, _325.y == float3(4.0f, 5.0f, 6.0f).y, _325.z == float3(4.0f, 5.0f, 6.0f).z))) && all(bool3(_327.x == float3(7.0f, 8.0f, 9.0f).x, _327.y == float3(7.0f, 8.0f, 9.0f).y, _327.z == float3(7.0f, 8.0f, 9.0f).z)); |
| } |
| else |
| { |
| _339 = false; |
| } |
| ok = _339; |
| float4 _340 = 0.0f.xxxx; |
| if (_339) |
| { |
| _340 = _7_colorGreen; |
| } |
| else |
| { |
| _340 = _7_colorRed; |
| } |
| return _340; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |