| /* | 
 |  * Copyright 2018 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "fuzz/Fuzz.h" | 
 | #include "fuzz/FuzzCommon.h" | 
 | #include "include/core/SkColorFilter.h" | 
 | #include "include/core/SkData.h" | 
 | #include "include/effects/SkBlenders.h" | 
 | #include "src/core/SkPathPriv.h" | 
 |  | 
 | using namespace skia_private; | 
 |  | 
 | // We don't always want to test NaNs and infinities. | 
 | static void fuzz_nice_float(Fuzz* fuzz, float* f) { | 
 |     float v; | 
 |     fuzz->next(&v); | 
 |     constexpr float kLimit = 1.0e35f;  // FLT_MAX? | 
 |     *f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f; | 
 | } | 
 |  | 
 | template <typename... Args> | 
 | static void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) { | 
 |     fuzz_nice_float(fuzz, f); | 
 |     fuzz_nice_float(fuzz, rest...); | 
 | } | 
 |  | 
 | static void fuzz_nice_rect(Fuzz* fuzz, SkRect* r) { | 
 |     fuzz_nice_float(fuzz, &r->fLeft, &r->fTop, &r->fRight, &r->fBottom); | 
 |     r->sort(); | 
 | } | 
 |  | 
 | // allows some float values for path points | 
 | void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps) { | 
 |     if (maxOps <= 0 || fuzz->exhausted() || path->countPoints() > 100000) { | 
 |         return; | 
 |     } | 
 |     uint8_t fillType; | 
 |     fuzz->nextRange(&fillType, 0, (uint8_t)SkPathFillType::kInverseEvenOdd); | 
 |     path->setFillType((SkPathFillType)fillType); | 
 |     uint8_t numOps; | 
 |     fuzz->nextRange(&numOps, 0, maxOps); | 
 |     for (uint8_t i = 0; i < numOps; ++i) { | 
 |         // When we start adding the path to itself, the fuzzer can make an | 
 |         // exponentially long path, which causes timeouts. | 
 |         if (path->countPoints() > 100000) { | 
 |             return; | 
 |         } | 
 |         // How many items in the switch statement below. | 
 |         constexpr uint8_t MAX_PATH_OPERATION = 32; | 
 |         uint8_t op; | 
 |         fuzz->nextRange(&op, 0, MAX_PATH_OPERATION); | 
 |         bool test; | 
 |         SkPath p; | 
 |         SkMatrix m; | 
 |         SkRRect rr; | 
 |         SkRect r; | 
 |         SkPathDirection dir; | 
 |         unsigned int ui; | 
 |         SkScalar a, b, c, d, e, f; | 
 |         switch (op) { | 
 |             case 0: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->moveTo(a, b); | 
 |                 break; | 
 |             case 1: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->rMoveTo(a, b); | 
 |                 break; | 
 |             case 2: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->lineTo(a, b); | 
 |                 break; | 
 |             case 3: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->rLineTo(a, b); | 
 |                 break; | 
 |             case 4: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d); | 
 |                 path->quadTo(a, b, c, d); | 
 |                 break; | 
 |             case 5: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d); | 
 |                 path->rQuadTo(a, b, c, d); | 
 |                 break; | 
 |             case 6: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
 |                 path->conicTo(a, b, c, d, e); | 
 |                 break; | 
 |             case 7: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
 |                 path->rConicTo(a, b, c, d, e); | 
 |                 break; | 
 |             case 8: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f); | 
 |                 path->cubicTo(a, b, c, d, e, f); | 
 |                 break; | 
 |             case 9: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f); | 
 |                 path->rCubicTo(a, b, c, d, e, f); | 
 |                 break; | 
 |             case 10: | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); | 
 |                 path->arcTo(a, b, c, d, e); | 
 |                 break; | 
 |             case 11: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz->next(&test); | 
 |                 path->arcTo(r, a, b, test); | 
 |                 break; | 
 |             case 12: | 
 |                 path->close(); | 
 |                 break; | 
 |             case 13: | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 path->addRect(r, dir); | 
 |                 break; | 
 |             case 14: | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz->next(&ui); | 
 |                 path->addRect(r, dir, ui); | 
 |                 break; | 
 |             case 15: | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 path->addOval(r, dir); | 
 |                 break; | 
 |             case 16: | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz->next(&ui); | 
 |                 path->addOval(r, dir, ui); | 
 |                 break; | 
 |             case 17: | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 fuzz_nice_float(fuzz, &a, &b, &c); | 
 |                 path->addCircle(a, b, c, dir); | 
 |                 break; | 
 |             case 18: | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->addArc(r, a, b); | 
 |                 break; | 
 |             case 19: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 fuzz_nice_rect(fuzz, &r); | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 path->addRoundRect(r, a, b, dir); | 
 |                 break; | 
 |             case 20: | 
 |                 FuzzNiceRRect(fuzz, &rr); | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 path->addRRect(rr, dir); | 
 |                 break; | 
 |             case 21: | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 dir = static_cast<SkPathDirection>(ui); | 
 |                 FuzzNiceRRect(fuzz, &rr); | 
 |                 path->addRRect(rr, dir, ui); | 
 |                 break; | 
 |             case 22: { | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui); | 
 |                 FuzzNiceMatrix(fuzz, &m); | 
 |                 FuzzNicePath(fuzz, &p, maxOps-1); | 
 |                 path->addPath(p, m, mode); | 
 |                 break; | 
 |             } | 
 |             case 23: { | 
 |                 fuzz->nextRange(&ui, 0, 1); | 
 |                 SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui); | 
 |                 FuzzNiceMatrix(fuzz, &m); | 
 |                 path->addPath(*path, m, mode); | 
 |                 break; | 
 |             } | 
 |             case 24: | 
 |                 FuzzNicePath(fuzz, &p, maxOps-1); | 
 |                 path->reverseAddPath(p); | 
 |                 break; | 
 |             case 25: | 
 |                 path->addPath(*path); | 
 |                 break; | 
 |             case 26: | 
 |                 path->reverseAddPath(*path); | 
 |                 break; | 
 |             case 27: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->offset(a, b, path); | 
 |                 break; | 
 |             case 28: | 
 |                 FuzzNicePath(fuzz, &p, maxOps-1); | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 p.offset(a, b, path); | 
 |                 break; | 
 |             case 29: | 
 |                 FuzzNiceMatrix(fuzz, &m); | 
 |                 path->transform(m, path); | 
 |                 break; | 
 |             case 30: | 
 |                 FuzzNicePath(fuzz, &p, maxOps-1); | 
 |                 // transform can explode path sizes so skip this op if p too big | 
 |                 if (p.countPoints() <= 100000) { | 
 |                     FuzzNiceMatrix(fuzz, &m); | 
 |                     p.transform(m, path); | 
 |                 } | 
 |                 break; | 
 |             case 31: | 
 |                 fuzz_nice_float(fuzz, &a, &b); | 
 |                 path->setLastPt(a, b); | 
 |                 break; | 
 |             case MAX_PATH_OPERATION: | 
 |                 SkPathPriv::ShrinkToFit(path); | 
 |                 break; | 
 |  | 
 |             default: | 
 |                 SkASSERT(false); | 
 |                 break; | 
 |         } | 
 |         SkASSERTF(       path->isValid(),        "path->isValid() failed at op %d, case %d", i, op); | 
 |     } | 
 | } | 
 |  | 
 | // allows all float values for path points | 
 | void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb) { | 
 |   while (!fuzz->exhausted()) { | 
 |     // Use a uint8_t to conserve bytes.  This makes our "fuzzed bytes footprint" | 
 |     // smaller, which leads to more efficient fuzzing. | 
 |     uint8_t operation; | 
 |     fuzz->next(&operation); | 
 |     SkScalar a,b,c,d,e,f; | 
 |  | 
 |     switch (operation % (last_verb + 1)) { | 
 |       case SkPath::Verb::kMove_Verb: | 
 |         fuzz->next(&a, &b); | 
 |         path->moveTo(a, b); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kLine_Verb: | 
 |         fuzz->next(&a, &b); | 
 |         path->lineTo(a, b); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kQuad_Verb: | 
 |         fuzz->next(&a, &b, &c, &d); | 
 |         path->quadTo(a, b, c, d); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kConic_Verb: | 
 |         fuzz->next(&a, &b, &c, &d, &e); | 
 |         path->conicTo(a, b, c, d, e); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kCubic_Verb: | 
 |         fuzz->next(&a, &b, &c, &d, &e, &f); | 
 |         path->cubicTo(a, b, c, d, e, f); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kClose_Verb: | 
 |         path->close(); | 
 |         break; | 
 |  | 
 |       case SkPath::Verb::kDone_Verb: | 
 |         // In this case, simply exit. | 
 |         return; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr) { | 
 |     SkRect r; | 
 |     fuzz_nice_rect(fuzz, &r); | 
 |  | 
 |     SkVector radii[4]; | 
 |     for (SkVector& vec : radii) { | 
 |         fuzz->nextRange(&vec.fX, 0.0f, 1.0f); | 
 |         vec.fX *= 0.5f * r.width(); | 
 |         fuzz->nextRange(&vec.fY, 0.0f, 1.0f); | 
 |         vec.fY *= 0.5f * r.height(); | 
 |     } | 
 |     rr->setRectRadii(r, radii); | 
 |     SkASSERT(rr->isValid()); | 
 | } | 
 |  | 
 | void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m) { | 
 |     constexpr int kArrayLength = 9; | 
 |     SkScalar buffer[kArrayLength]; | 
 |     int matrixType; | 
 |     fuzz->nextRange(&matrixType, 0, 4); | 
 |     switch (matrixType) { | 
 |         case 0:  // identity | 
 |             *m = SkMatrix::I(); | 
 |             return; | 
 |         case 1:  // translate | 
 |             fuzz->nextRange(&buffer[0], -4000.0f, 4000.0f); | 
 |             fuzz->nextRange(&buffer[1], -4000.0f, 4000.0f); | 
 |             *m = SkMatrix::Translate(buffer[0], buffer[1]); | 
 |             return; | 
 |         case 2:  // translate + scale | 
 |             fuzz->nextRange(&buffer[0], -400.0f, 400.0f); | 
 |             fuzz->nextRange(&buffer[1], -400.0f, 400.0f); | 
 |             fuzz->nextRange(&buffer[2], -4000.0f, 4000.0f); | 
 |             fuzz->nextRange(&buffer[3], -4000.0f, 4000.0f); | 
 |             *m = SkMatrix::Scale(buffer[0], buffer[1]); | 
 |             m->postTranslate(buffer[2], buffer[3]); | 
 |             return; | 
 |         case 3:  // affine | 
 |             fuzz->nextN(buffer, 6); | 
 |             m->setAffine(buffer); | 
 |             return; | 
 |         case 4:  // perspective | 
 |             fuzz->nextN(buffer, kArrayLength); | 
 |             m->set9(buffer); | 
 |             return; | 
 |         default: | 
 |             SkASSERT(false); | 
 |             return; | 
 |     } | 
 | } | 
 |  | 
 | void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN) { | 
 |     uint8_t N; | 
 |     fuzz->nextRange(&N, 0, maxN); | 
 |     for (uint8_t i = 0; i < N; ++i) { | 
 |         SkIRect r; | 
 |         SkRegion::Op op; | 
 |         // Avoid the sentinel value used by Region. | 
 |         fuzz->nextRange(&r.fLeft,   -2147483646, 2147483646); | 
 |         fuzz->nextRange(&r.fTop,    -2147483646, 2147483646); | 
 |         fuzz->nextRange(&r.fRight,  -2147483646, 2147483646); | 
 |         fuzz->nextRange(&r.fBottom, -2147483646, 2147483646); | 
 |         r.sort(); | 
 |         fuzz->nextEnum(&op, SkRegion::kLastOp); | 
 |         if (!region->op(r, op)) { | 
 |             return; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void FuzzCreateValidInputsForRuntimeEffect(SkRuntimeEffect* effect, | 
 |                                            sk_sp<SkData>& uniformBytes, | 
 |                                            TArray<SkRuntimeEffect::ChildPtr>& children) { | 
 |     // Create storage for our uniforms. | 
 |     uniformBytes = SkData::MakeZeroInitialized(effect->uniformSize()); | 
 |     void* uniformData = uniformBytes->writable_data(); | 
 |  | 
 |     for (const SkRuntimeEffect::Uniform& u : effect->uniforms()) { | 
 |         // We treat scalars, vectors, matrices and arrays the same. We just figure out how many | 
 |         // uniform slots need to be filled, and write consecutive numbers into those slots. | 
 |         static_assert(sizeof(int) == 4 && sizeof(float) == 4); | 
 |         size_t numFields = u.sizeInBytes() / 4; | 
 |  | 
 |         if (u.type == SkRuntimeEffect::Uniform::Type::kInt || | 
 |             u.type == SkRuntimeEffect::Uniform::Type::kInt2 || | 
 |             u.type == SkRuntimeEffect::Uniform::Type::kInt3 || | 
 |             u.type == SkRuntimeEffect::Uniform::Type::kInt4) { | 
 |             int intVal = 0; | 
 |             while (numFields--) { | 
 |                 // Assign increasing integer values to each slot (0, 1, 2, ...). | 
 |                 *static_cast<int*>(uniformData) = intVal++; | 
 |                 uniformData = static_cast<int*>(uniformData) + 1; | 
 |             } | 
 |         } else { | 
 |             float floatVal = 0.0f; | 
 |             while (numFields--) { | 
 |                 // Assign increasing float values to each slot (0.0, 1.0, 2.0, ...). | 
 |                 *static_cast<float*>(uniformData) = floatVal++; | 
 |                 uniformData = static_cast<float*>(uniformData) + 1; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Create valid children for any requested child effects. | 
 |     children.clear(); | 
 |     children.reserve(effect->children().size()); | 
 |     for (const SkRuntimeEffect::Child& c : effect->children()) { | 
 |         switch (c.type) { | 
 |             case SkRuntimeEffect::ChildType::kShader: | 
 |                 children.push_back(SkShaders::Color(SK_ColorRED)); | 
 |                 break; | 
 |             case SkRuntimeEffect::ChildType::kColorFilter: | 
 |                 children.push_back(SkColorFilters::Blend(SK_ColorBLUE, SkBlendMode::kModulate)); | 
 |                 break; | 
 |             case SkRuntimeEffect::ChildType::kBlender: | 
 |                 children.push_back(SkBlenders::Arithmetic(0.50f, 0.25f, 0.10f, 0.05f, false)); | 
 |                 break; | 
 |         } | 
 |     } | 
 | } |