blob: b8d4898de6e5eac7b4b2973e35291d4f6065c4d6 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrMtlUtil.h"
#include "GrTypesPriv.h"
#include "GrSurface.h"
#include "mtl/GrMtlGpu.h"
#include "mtl/GrMtlTexture.h"
#include "mtl/GrMtlRenderTarget.h"
#include "SkSLCompiler.h"
#import <Metal/Metal.h>
#define PRINT_MSL 0 // print out the MSL code generated
bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format) {
MTLPixelFormat dontCare;
if (!format) {
format = &dontCare;
}
switch (config) {
case kUnknown_GrPixelConfig:
return false;
case kRGBA_8888_GrPixelConfig:
*format = MTLPixelFormatRGBA8Unorm;
return true;
case kRGB_888_GrPixelConfig:
*format = MTLPixelFormatRGBA8Unorm;
return true;
case kRGB_888X_GrPixelConfig:
*format = MTLPixelFormatRGBA8Unorm;
return true;
case kRG_88_GrPixelConfig:
*format = MTLPixelFormatRG8Unorm;
return true;
case kBGRA_8888_GrPixelConfig:
*format = MTLPixelFormatBGRA8Unorm;
return true;
case kSRGBA_8888_GrPixelConfig:
*format = MTLPixelFormatRGBA8Unorm_sRGB;
return true;
case kSBGRA_8888_GrPixelConfig:
*format = MTLPixelFormatBGRA8Unorm_sRGB;
return true;
case kRGBA_1010102_GrPixelConfig:
*format = MTLPixelFormatRGB10A2Unorm;
return true;
case kRGB_565_GrPixelConfig:
#ifdef SK_BUILD_FOR_IOS
*format = MTLPixelFormatB5G6R5Unorm;
return true;
#else
return false;
#endif
case kRGBA_4444_GrPixelConfig:
#ifdef SK_BUILD_FOR_IOS
*format = MTLPixelFormatABGR4Unorm;
return true;
#else
return false;
#endif
case kAlpha_8_GrPixelConfig: // fall through
case kAlpha_8_as_Red_GrPixelConfig:
*format = MTLPixelFormatR8Unorm;
return true;
case kAlpha_8_as_Alpha_GrPixelConfig:
return false;
case kGray_8_GrPixelConfig: // fall through
case kGray_8_as_Red_GrPixelConfig:
*format = MTLPixelFormatR8Unorm;
return true;
case kGray_8_as_Lum_GrPixelConfig:
return false;
case kRGBA_float_GrPixelConfig:
*format = MTLPixelFormatRGBA32Float;
return true;
case kRG_float_GrPixelConfig:
*format = MTLPixelFormatRG32Float;
return true;
case kRGBA_half_GrPixelConfig:
*format = MTLPixelFormatRGBA16Float;
return true;
case kRGBA_half_Clamped_GrPixelConfig:
*format = MTLPixelFormatRGBA16Float;
return true;
case kAlpha_half_GrPixelConfig: // fall through
case kAlpha_half_as_Red_GrPixelConfig:
*format = MTLPixelFormatR16Float;
return true;
case kRGB_ETC1_GrPixelConfig:
#ifdef SK_BUILD_FOR_IOS
*format = MTLPixelFormatETC2_RGB8;
return true;
#else
return false;
#endif
}
SK_ABORT("Unexpected config");
return false;
}
id<MTLTexture> GrGetMTLTexture(const void* mtlTexture, GrWrapOwnership wrapOwnership) {
if (GrWrapOwnership::kAdopt_GrWrapOwnership == wrapOwnership) {
return (__bridge_transfer id<MTLTexture>)mtlTexture;
} else {
return (__bridge id<MTLTexture>)mtlTexture;
}
}
const void* GrGetPtrFromId(id idObject) {
return (__bridge const void*)idObject;
}
const void* GrReleaseId(id idObject) {
return (__bridge_retained const void*)idObject;
}
MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture) {
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = mtlTexture.textureType;
texDesc.pixelFormat = mtlTexture.pixelFormat;
texDesc.width = mtlTexture.width;
texDesc.height = mtlTexture.height;
texDesc.depth = mtlTexture.depth;
texDesc.mipmapLevelCount = mtlTexture.mipmapLevelCount;
texDesc.arrayLength = mtlTexture.arrayLength;
texDesc.sampleCount = mtlTexture.sampleCount;
texDesc.usage = mtlTexture.usage;
return texDesc;
}
#if PRINT_MSL
void print_msl(const char* source) {
SkTArray<SkString> lines;
SkStrSplit(source, "\n", kStrict_SkStrSplitMode, &lines);
for (int i = 0; i < lines.count(); i++) {
SkString& line = lines[i];
line.prependf("%4i\t", i + 1);
SkDebugf("%s\n", line.c_str());
}
}
#endif
id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
const char* shaderString,
SkSL::Program::Kind kind,
const SkSL::Program::Settings& settings,
SkSL::Program::Inputs* outInputs) {
std::unique_ptr<SkSL::Program> program =
gpu->shaderCompiler()->convertProgram(kind,
SkSL::String(shaderString),
settings);
if (!program) {
SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str());
SkASSERT(false);
}
*outInputs = program->fInputs;
SkSL::String code;
if (!gpu->shaderCompiler()->toMetal(*program, &code)) {
SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
SkASSERT(false);
return nil;
}
NSString* mtlCode = [[NSString alloc] initWithCString: code.c_str()
encoding: NSASCIIStringEncoding];
#if PRINT_MSL
print_msl([mtlCode cStringUsingEncoding: NSASCIIStringEncoding]);
#endif
MTLCompileOptions* defaultOptions = [[MTLCompileOptions alloc] init];
NSError* error = nil;
id<MTLLibrary> compiledLibrary = [gpu->device() newLibraryWithSource: mtlCode
options: defaultOptions
error: &error];
if (error) {
SkDebugf("Error compiling MSL shader: %s\n",
[[error localizedDescription] cStringUsingEncoding: NSASCIIStringEncoding]);
return nil;
}
return compiledLibrary;
}
id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface, bool doResolve) {
id<MTLTexture> mtlTexture = nil;
GrMtlRenderTarget* renderTarget = static_cast<GrMtlRenderTarget*>(surface->asRenderTarget());
GrMtlTexture* texture;
if (renderTarget) {
if (doResolve) {
// TODO: do resolve and set mtlTexture to resolved texture. As of now, we shouldn't
// have any multisampled render targets.
SkASSERT(false);
} else {
mtlTexture = renderTarget->mtlRenderTexture();
}
} else {
texture = static_cast<GrMtlTexture*>(surface->asTexture());
if (texture) {
mtlTexture = texture->mtlTexture();
}
}
return mtlTexture;
}
//////////////////////////////////////////////////////////////////////////////
// CPP Utils
GrMTLPixelFormat GrGetMTLPixelFormatFromMtlTextureInfo(const GrMtlTextureInfo& info) {
id<MTLTexture> mtlTexture = GrGetMTLTexture(info.fTexture,
GrWrapOwnership::kBorrow_GrWrapOwnership);
return static_cast<GrMTLPixelFormat>(mtlTexture.pixelFormat);
}