blob: 0416159a9bde5bb1e8997860c9c835891ff8ef54 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrMtlPipelineState.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrPipeline.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrTexturePriv.h"
#include "GrMtlBuffer.h"
#include "GrMtlGpu.h"
#include "GrMtlSampler.h"
#include "GrMtlTexture.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLXferProcessor.h"
GrMtlPipelineState::SamplerBindings::SamplerBindings(const GrSamplerState& state,
GrTexture* texture,
GrMtlGpu* gpu)
: fTexture(static_cast<GrMtlTexture*>(texture)->mtlTexture()) {
// TODO: use resource provider to get sampler.
std::unique_ptr<GrMtlSampler> sampler(
GrMtlSampler::Create(gpu, state, texture->texturePriv().maxMipMapLevel()));
fSampler = sampler->mtlSamplerState();
}
GrMtlPipelineState::GrMtlPipelineState(
GrMtlGpu* gpu,
id<MTLRenderPipelineState> pipelineState,
MTLPixelFormat pixelFormat,
const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
sk_sp<GrMtlBuffer> geometryUniformBuffer,
sk_sp<GrMtlBuffer> fragmentUniformBuffer,
uint32_t numSamplers,
std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
int fragmentProcessorCnt)
: fGpu(gpu)
, fPipelineState(pipelineState)
, fPixelFormat(pixelFormat)
, fBuiltinUniformHandles(builtinUniformHandles)
, fGeometryUniformBuffer(std::move(geometryUniformBuffer))
, fFragmentUniformBuffer(std::move(fragmentUniformBuffer))
, fNumSamplers(numSamplers)
, fGeometryProcessor(std::move(geometryProcessor))
, fXferProcessor(std::move(xferProcessor))
, fFragmentProcessors(std::move(fragmentProcessors))
, fFragmentProcessorCnt(fragmentProcessorCnt)
, fDataManager(uniforms, fGeometryUniformBuffer->size(),
fFragmentUniformBuffer->size()) {
(void) fPixelFormat; // Suppress unused-var warning.
}
void GrMtlPipelineState::setData(const GrRenderTarget* renderTarget,
GrSurfaceOrigin origin,
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrTextureProxy* const primProcTextures[]) {
SkASSERT(primProcTextures || !primProc.numTextureSamplers());
this->setRenderTargetState(renderTarget, origin);
fGeometryProcessor->setData(fDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
fSamplerBindings.reset();
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
const auto& sampler = primProc.textureSampler(i);
auto texture = static_cast<GrMtlTexture*>(primProcTextures[i]->peekTexture());
fSamplerBindings.emplace_back(sampler.samplerState(), texture, fGpu);
}
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
glslFP->setData(fDataManager, *fp);
for (int i = 0; i < fp->numTextureSamplers(); ++i) {
const auto& sampler = fp->textureSampler(i);
fSamplerBindings.emplace_back(sampler.samplerState(), sampler.peekTexture(), fGpu);
}
fp = iter.next();
glslFP = glslIter.next();
}
SkASSERT(!fp && !glslFP);
{
SkIPoint offset;
GrTexture* dstTexture = pipeline.peekDstTexture(&offset);
fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset);
}
if (GrTextureProxy* dstTextureProxy = pipeline.dstTextureProxy()) {
fSamplerBindings.emplace_back(GrSamplerState::ClampNearest(),
dstTextureProxy->peekTexture(),
fGpu);
}
SkASSERT(fNumSamplers == fSamplerBindings.count());
if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
fDataManager.uploadUniformBuffers(fGpu, fGeometryUniformBuffer.get(),
fFragmentUniformBuffer.get());
}
if (pipeline.isStencilEnabled()) {
SkASSERT(renderTarget->renderTargetPriv().getStencilAttachment());
fStencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(),
renderTarget->renderTargetPriv().numStencilBits());
}
}
void GrMtlPipelineState::setDrawState(id<MTLRenderCommandEncoder> renderCmdEncoder,
GrPixelConfig config, const GrXferProcessor& xferProcessor) {
this->bind(renderCmdEncoder);
this->setBlendConstants(renderCmdEncoder, config, xferProcessor);
this->setDepthStencilState(renderCmdEncoder);
}
void GrMtlPipelineState::bind(id<MTLRenderCommandEncoder> renderCmdEncoder) {
if (fGeometryUniformBuffer) {
[renderCmdEncoder setVertexBuffer: fGeometryUniformBuffer->mtlBuffer()
offset: 0
atIndex: GrMtlUniformHandler::kGeometryBinding];
}
if (fFragmentUniformBuffer) {
[renderCmdEncoder setFragmentBuffer: fFragmentUniformBuffer->mtlBuffer()
offset: 0
atIndex: GrMtlUniformHandler::kFragBinding];
}
SkASSERT(fNumSamplers == fSamplerBindings.count());
for (int index = 0; index < fNumSamplers; ++index) {
[renderCmdEncoder setFragmentTexture: fSamplerBindings[index].fTexture
atIndex: index];
[renderCmdEncoder setFragmentSamplerState: fSamplerBindings[index].fSampler
atIndex: index];
}
}
void GrMtlPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) {
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
}
// set RT adjustment
SkISize size;
size.set(rt->width(), rt->height());
SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
if (fRenderTargetState.fRenderTargetOrigin != origin ||
fRenderTargetState.fRenderTargetSize != size) {
fRenderTargetState.fRenderTargetSize = size;
fRenderTargetState.fRenderTargetOrigin = origin;
float rtAdjustmentVec[4];
fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}
static bool blend_coeff_refs_constant(GrBlendCoeff coeff) {
switch (coeff) {
case kConstC_GrBlendCoeff:
case kIConstC_GrBlendCoeff:
case kConstA_GrBlendCoeff:
case kIConstA_GrBlendCoeff:
return true;
default:
return false;
}
}
void GrMtlPipelineState::setBlendConstants(id<MTLRenderCommandEncoder> renderCmdEncoder,
GrPixelConfig config,
const GrXferProcessor& xferProcessor) {
if (!renderCmdEncoder) {
return;
}
GrXferProcessor::BlendInfo blendInfo;
xferProcessor.getBlendInfo(&blendInfo);
GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
if (blend_coeff_refs_constant(srcCoeff) || blend_coeff_refs_constant(dstCoeff)) {
// Swizzle the blend to match what the shader will output.
const GrSwizzle& swizzle = fGpu->caps()->shaderCaps()->configOutputSwizzle(config);
SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant);
[renderCmdEncoder setBlendColorRed: blendConst.fR
green: blendConst.fG
blue: blendConst.fB
alpha: blendConst.fA];
}
}
MTLStencilOperation skia_stencil_op_to_mtl(GrStencilOp op) {
switch (op) {
case GrStencilOp::kKeep:
return MTLStencilOperationKeep;
case GrStencilOp::kZero:
return MTLStencilOperationZero;
case GrStencilOp::kReplace:
return MTLStencilOperationReplace;
case GrStencilOp::kInvert:
return MTLStencilOperationInvert;
case GrStencilOp::kIncWrap:
return MTLStencilOperationIncrementWrap;
case GrStencilOp::kDecWrap:
return MTLStencilOperationDecrementWrap;
case GrStencilOp::kIncClamp:
return MTLStencilOperationIncrementClamp;
case GrStencilOp::kDecClamp:
return MTLStencilOperationDecrementClamp;
}
}
MTLStencilDescriptor* skia_stencil_to_mtl(GrStencilSettings::Face face) {
MTLStencilDescriptor* result = [[MTLStencilDescriptor alloc] init];
switch (face.fTest) {
case GrStencilTest::kAlways:
result.stencilCompareFunction = MTLCompareFunctionAlways;
break;
case GrStencilTest::kNever:
result.stencilCompareFunction = MTLCompareFunctionNever;
break;
case GrStencilTest::kGreater:
result.stencilCompareFunction = MTLCompareFunctionGreater;
break;
case GrStencilTest::kGEqual:
result.stencilCompareFunction = MTLCompareFunctionGreaterEqual;
break;
case GrStencilTest::kLess:
result.stencilCompareFunction = MTLCompareFunctionLess;
break;
case GrStencilTest::kLEqual:
result.stencilCompareFunction = MTLCompareFunctionLessEqual;
break;
case GrStencilTest::kEqual:
result.stencilCompareFunction = MTLCompareFunctionEqual;
break;
case GrStencilTest::kNotEqual:
result.stencilCompareFunction = MTLCompareFunctionNotEqual;
break;
}
result.readMask = face.fTestMask;
result.writeMask = face.fWriteMask;
result.depthStencilPassOperation = skia_stencil_op_to_mtl(face.fPassOp);
result.stencilFailureOperation = skia_stencil_op_to_mtl(face.fFailOp);
return result;
}
void GrMtlPipelineState::setDepthStencilState(id<MTLRenderCommandEncoder> renderCmdEncoder) {
if (fStencil.isDisabled()) {
MTLDepthStencilDescriptor* desc = [[MTLDepthStencilDescriptor alloc] init];
id<MTLDepthStencilState> state = [fGpu->device() newDepthStencilStateWithDescriptor:desc];
[renderCmdEncoder setDepthStencilState:state];
}
else {
MTLDepthStencilDescriptor* desc = [[MTLDepthStencilDescriptor alloc] init];
desc.frontFaceStencil = skia_stencil_to_mtl(fStencil.front());
if (fStencil.isTwoSided()) {
desc.backFaceStencil = skia_stencil_to_mtl(fStencil.back());
[renderCmdEncoder setStencilFrontReferenceValue:fStencil.front().fRef
backReferenceValue:fStencil.back().fRef];
}
else {
desc.backFaceStencil = desc.frontFaceStencil;
[renderCmdEncoder setStencilReferenceValue:fStencil.front().fRef];
}
id<MTLDepthStencilState> state = [fGpu->device() newDepthStencilStateWithDescriptor:desc];
[renderCmdEncoder setDepthStencilState:state];
}
}
void GrMtlPipelineState::SetDynamicScissorRectState(id<MTLRenderCommandEncoder> renderCmdEncoder,
const GrRenderTarget* renderTarget,
GrSurfaceOrigin rtOrigin,
SkIRect scissorRect) {
if (!scissorRect.intersect(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()))) {
scissorRect.setEmpty();
}
MTLScissorRect scissor;
scissor.x = scissorRect.fLeft;
scissor.width = scissorRect.width();
if (kTopLeft_GrSurfaceOrigin == rtOrigin) {
scissor.y = scissorRect.fTop;
} else {
SkASSERT(kBottomLeft_GrSurfaceOrigin == rtOrigin);
scissor.y = renderTarget->height() - scissorRect.fBottom;
}
scissor.height = scissorRect.height();
SkASSERT(scissor.x >= 0);
SkASSERT(scissor.y >= 0);
[renderCmdEncoder setScissorRect: scissor];
}