| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrVkProgramDataManager_DEFINED | |
| #define GrVkProgramDataManager_DEFINED | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "vk/GrVkUniformHandler.h" | |
| class GrVkGpu; | |
| class GrVkUniformBuffer; | |
| class GrVkProgramDataManager : public GrGLSLProgramDataManager { | |
| public: | |
| typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; | |
| GrVkProgramDataManager(const UniformInfoArray&, | |
| uint32_t vertexUniformSize, | |
| uint32_t fragmentUniformSize); | |
| void set1f(UniformHandle, float v0) const override; | |
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set2f(UniformHandle, float, float) const override; | |
| void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set3f(UniformHandle, float, float, float) const override; | |
| void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set4f(UniformHandle, float, float, float, float) const override; | |
| void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| // matrices are column-major, the first two upload a single matrix, the latter two upload | |
| // arrayCount matrices into a uniform array. | |
| void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| // for nvpr only | |
| void setPathFragmentInputTransform(VaryingHandle u, int components, | |
| const SkMatrix& matrix) const override { | |
| SkFAIL("Only supported in NVPR, which is not in vulkan"); | |
| } | |
| void uploadUniformBuffers(const GrVkGpu* gpu, | |
| GrVkUniformBuffer* vertexBuffer, | |
| GrVkUniformBuffer* fragmentBuffer) const; | |
| private: | |
| struct Uniform { | |
| uint32_t fBinding; | |
| uint32_t fOffset; | |
| SkDEBUGCODE( | |
| GrSLType fType; | |
| int fArrayCount; | |
| uint32_t fSetNumber; | |
| ); | |
| }; | |
| uint32_t fVertexUniformSize; | |
| uint32_t fFragmentUniformSize; | |
| SkTArray<Uniform, true> fUniforms; | |
| mutable SkAutoMalloc fVertexUniformData; | |
| mutable SkAutoMalloc fFragmentUniformData; | |
| }; | |
| #endif |